Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Description

Created by "Spektre and Team". Patched to work with the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.

Preview
The Road to Abyss - Source SDK 2013
Post comment Comments
malortie Author
malortie - - 493 comments

If you have any questions related to this patch, please let me know.

Criticism & suggestions are greatly appreciated.

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Fast_Train
Fast_Train - - 588 comments

Please, look at screenshots and respond.

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malortie Author
malortie - - 493 comments

@Fast_Train

I already looked at the pictures you sent me.

I mentioned that I would look at these issues when I will find sufficient time, and if I still will be interested.

Thank you for your comprehension.

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malortie Author
malortie - - 493 comments

@Fast_Train

I do apologize for not having replied to your post sooner.

I am trying to be active as less as possible, because users might see my online activity and still think I have time patching issues, so this would avoid me having to send numerous messages explaining the situation.

Sincerely, malortie.

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Fast_Train
Fast_Train - - 588 comments

I understand. At least now. Didn't think that "users might see my online activity" could be the issue. I'm pushing only because mod's absolutly unplayable. Just one question - is it me or mod should be like that?

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malortie Author
malortie - - 493 comments

@Fast_Train

If I remember correctly, you already reported an issue similar to this, in which I was unable to determine the cause.

Here is the link to the mod in which you commented. Take a look at your last post.

Moddb.com

I was unable to locate the source of this issue. Nobody else seem to have encountered it, which leads me to believe that it is related to your Half-Life/Source SDK/Steam setup.

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Fast_Train
Fast_Train - - 588 comments

1. This is nothig like Calamity issue. That was minor nuisance with light, which I ignored. But TRtA is completly broken.
2. Well, if I'm the only one, than... ****.

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Fast_Train
Fast_Train - - 588 comments

Another one I never heard before.

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zeberdee
zeberdee - - 20 comments

Installed this update, and what a mess it turns out to be. Firstly, no start menu (New game etc). Blindly clicking about, i finally manage to start a new game, only to find out that ALL the textures have gone, there are black models everywhere, it makes it totally unplayable.
Looks exactly like Fast_Train screens totally unplayable.

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InfinityPotato
InfinityPotato - - 68 comments

I figured out why that weird bug happens. Its because of the one folder inside of shaders folder. The solution is simple:

01 - Create a folder called as all in the shaders directory.
02 - Go to fxc folder and select all the files inside of it, "cut" them and place them in the "all" directory.
03 - Do the same thing in the "psh" directory.
04 - And now the most important part, cut all the files of the "vsh" folder and place them into "all" folder but DO NOT REPLACE THE EXISTING FILES because you will have once again this problem.
05 - Then cut all the files from the all folder and paste them to the shaders directory, delete all existing folders and enjoy the mod.

So enjoy, and you don't need to thank me. I also made a video of this process if the text version is to complicated for some:

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