As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Add addon Report content Incomplete EP2-testmap
Filename
maps.rar
Category
Singleplayer Map
Licence
Proprietary
Uploader
Cremat0r
Credits
lulz.
Date
Size
450.63kb (461,447 bytes)
Downloads
66 (1 today)
MD5 Hash
1e1a2a51cc556eba46ce0ad3b4dc089b
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Description

Yep, that's it. A HL2-singleplayer-testmap, which is incomplete...

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Incomplete EP2-testmap
Comments
True_Life
True_Life

In terms of game mechanics I.E falling barrels, scripted sequences, it wasn't too bad, however the level design was very poor indeed

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Cremat0r Author
Cremat0r

Kay, good to know that, I'll improve my Brushwork and Areaportal-use then.
By the way, I started working on this map when I had absolutely no skill, so it's mixed between Intermediate mapping and Noob mapping :D
But I really expected at least a totel 5/10, well :D

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jasper.atpp
jasper.atpp

Don't get me wrong, I understand your enthusiasm and applaud it.
I think you have released this test a little too early. You should have tried a few good friends first and built on it a bit more.
Oh well:
The start looked very promising.
Then there's drop through the grating where I could not help but lose life - down to 53% (did I miss something?).
Headcrabs, break through the planks, Zombies - fine and not a bad area.
The boat in the wall is illogical. It has a box of power-ups. Easy enough to get by picking up, chucking, kill barnacle.
The next room - fine & standard procedure.
Then the corridor with the exploding barrels. I can only say that trapping the player with so many exploding barrels is not good. I switched on 'GOD' until it was over but this defeats your purpose.

You might like to review your use of the Lambda logo. The usual purpose is to get the player to a stache of ammo and power-ups or to hint at the way forward (through a vent for example).

Good for you and I hopes this helps.

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Cremat0r Author
Cremat0r

Oh, you surely noticed some physics objects at the start.
These are supposed to be threwn down to break the grate open.
For the lambda caches, they were from older versions of the map, where there were supplies to be pickep up, I just forgot to delete the decals too.

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jasper.atpp
jasper.atpp

Physics objects: Oops I'll do it again.
Cookies please!
Yes got the wooden platform and used it by chucking a crate on to it, nice touch.

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Cremat0r Author
Cremat0r

Also, when I was playtesting, the barrels were not hard, you have to go to a corner and shoot the barrels at the right time, it's not hard when you await the 4th or 5th barrel and shoot the one that is nearest from you, so that the others are pushed away and can't harm you anymore.

In additition, in the big hall, there are 4 supply-caches, if you manage to find all, I give you cookies.
However, I also added some physics-bases things, you surely noticed the wooden platform on the water, if you throw a crate or another object on it, you can see a bit more of the big hall.

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DDguy
DDguy

well, this map was good, but it could need some...inprovements..

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Cremat0r Author
Cremat0r

Yep, I told this was a very early build and is not really representative for my mapping skills, trust me ;)

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Half-Life 2: Episode Two
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