A man without memory of who he is or what is going on around him must face a dystopian world set in the relative future. As the only survivor from an over-run security bunker, he must face a ravaged world populated by death-bringing machines and suboptimal atmospheric conditions. As he wanders the ruins of a large city he is totally alone... or is he? Can he discover what the source of the devastation is.. and, more importantly, discover his own identity? This is the story of what follows.
I am currently the only person working on this game (and have been for the past year). If you like what I've made so far and want to help the game grow and thrive, show your support by commenting, critiquing, or donating; all help me to make a better game and to spend more time and resources on the production of this game. Also, I will gladly credit anyone kind enough to donate!
I am always looking for feedback on how I'm doing! Please comment and let me know what you think so far!
I am pleased to announce that I finally made the switch to UE4 a few months ago!
Since the September update I have been busy remastering all of the old objects and art, updating both the textures and the models as well.
(Click to see Larger Version)
Aside from that, I've been working heavily on remaking the physics interaction to include smoother, more polished controls, including the ability to rotate objects:
Switching to UE4 has opened many new possibilities thanks to its powerful visual scripting system. As such, I'll be able to add many features that I'd been wanting but were difficult to put together in UDK.
For example, I've already been able to add a few new mechanics/elements such as a lean/peek system and DDoF (dynamic depth of field). I'm also in the process of remaking the levels to be more detailed/atmospheric.
There's still a long way to go... but it's going to be worth it ;)
I can always use feedback, so please leave a comment about any questions/concerns that you may have!
Until Next Time,
Latest tweets from @grit_game
Another Screen: T.co
Jul 16 2015, 4:48am
Still in active development! I've been keeping things on the down low lately while I remake everything for UE4. T.co
Jul 16 2015, 4:47am
Update Time! I have been receiving quite a few concerned messages lately the current state of the game and its'... T.co
Jul 16 2015, 4:38am
Hey all! Here's a screenshot of a new area in UE4. What do you guys think of the new look? T.co
Apr 22 2015, 12:20am
Switched to UE4 a few months ago! Here's some photos showing off some of the remastered models! T.co
Jan 15 2015, 5:10am
Photos showing off some of the remastered models in the UE4 version of G.R.I.T.! -Enjoy ;) T.co
Jan 15 2015, 5:05am
Hey all! I know it has been a long time since I posted but the game is very much still alive! A few months... T.co
Jan 15 2015, 1:15am
I've finished the surgery cloth model! This shot shows various angles of the asset in both monochrome and color :) T.co
Sep 9 2014, 4:03am
Been working on the surgery room in Elwood's Bunker! When things went to hell, some people were left mid-surgery... T.co
Sep 8 2014, 8:16pm
This is going to be a game changer for G.R.I.T. when I get this in February! T.co I bought two ;) Even tracks fingers!
Sep 8 2014, 5:43pm