A man without memory of who he is or what is going on around him must face a dystopian world set in the relative future. As the only survivor from an over-run security bunker, he must face a ravaged world populated by death-bringing machines and suboptimal atmospheric conditions. As he wanders the ruins of a large city he is totally alone... or is he? Can he discover what the source of the devastation is.. and, more importantly, discover his own identity? This is the story of what follows.
I am currently the only person working on this game (and have been for the past year). If you like what I've made so far and want to help the game grow and thrive, show your support by commenting, critiquing, or donating; all help me to make a better game and to spend more time and resources on the production of this game. Also, I will gladly credit anyone kind enough to donate!
Thank you!
I am always looking for feedback on how I'm doing! Please comment and let me know what you think so far!
It's been awhile, am i right?
Lots of things have happened since the last update. I've been hard at work adding content to UE4 as well as redesigning both the game's plot, gameplay systems, and the core look of the game as well. I've finally got extra hands on board, meaning more concept art to speed up development and creative minds to help with narrative and musical score!
I've also invested in some new toys such as two full body + finger tracking motion capture suits, as well as a host of new design applications to bring more realism to the assets :)
And now I present the latest trailer, with lots of eye candy and shiny motion capture for everyone to enjoy:
I can always use feedback, so please leave a comment with any questions/thoughts that you may have!
Until Next Time,
-DSP
Hi Everyone! I am pleased to announce that I finally made the switch to UE4 a few months ago! Since then I have been remastering all of the old objects...
I have spent the past month working on everything from interactive items (Holocube, Consumables) to physics objects to writing up an early draft of the...
This past month, I have been putting together a new area of the bunker (medical ward/child daycare facilities). In addition to this, I have polished up...
***I have officially been working on this for over a year now! *** :) Showcases some new effects, color grading, colliding particles, and more! I really...
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Voice acting sounds quite professional for an alleged one-man effort.
You mean in the older bunker trailer? That was me recording some quick dialogue of myself. I had thrown a quick trailer together to show progress off to family last thanksgiving :P Thanks for the compliment!
What about the crowd sounds and the automatic messages?
I swear I sent you a reply to this before? Anyways, The crowd sound of children screaming was a recording of kids playing around a fountain that I got while in Italy. As for the PA System lady, she was synthesized by me. There are only a few time's I've used royalty free sounds: The people screaming in G.R.I.T. Trailer 1 for example :) I was responding to you from my phone earlier, and I thought I had posted directly here unless I am mistaken? Sorry about that!
Wow, that is so amazing.. i always wanted to make a game myself... tho i dont have any talents in stuff like coding and all..... but well.... idk.. What are your plans with the game ? fps ? or no shooting, just puzling like portal ?
I'm glad you are interested in it ^_^ It's going to have an emphasis on exploration and some ties to the traditional fps later on in the game. The first part, while in the bunker, I like to consider more like amnesia in the sense that it is just you, a flashlight, and your ability to analyze your environment :) The second part in the main city will start you off with an ineffective stun gun-type gameplay. The stun gun is not very useful in combat, and is directed more towards puzzle solving and stealth-based combat. As you progress, you will eventually get things such as makeshift guns and some nice pre-disaster weapons. However, there will always be a less-vhazardous way to deal with most situations ;)
Looks awesome. I love the teaser. Keep it up. I'll be tracking. :)
Thanks! I'm glad you liked it :D
WoW! Impressive! This game trailer makes me wanna play it. It has that dead space-esque feel...Everything gone haywire and stuff xD
Thanks! I Appreciate the kind words. Most of the game is going to take place in a city. The bunker is just the starting area :) If you have any questions, feel free to create a thread on the G.R.I.T. Forums.