Grave is a first person, open world survival horror experience. Survive the night with a arsenal of defensive tools, and explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival.

Dynamic Reality

In the world of Grave, things are not always as they seem. Explore a surreal, lonely wasteland by day, and fight off hideous creatures after the sun sets. With each passing day, the world changes around you. Presenting not only new threats, but new locations to explore.

Light Is Your Only Weapon

In Grave, darkness brings terror, but not hopelessness. The world of Grave is scattered with tools that can be used for protection. Ward off creatures with flashlights, gasoline fires, portable generators and more. Grave is about survival, so no tool is a strictly intended for offense. Multiple uses of tools allow players to decide how best to survive the night.

Features
  • Unique day-night gameplay woven into the experience - split gameplay between survival and exploration. Fear the night, hope for day.
  • Highly procedural world. Not only are the creatures unpredictable, but so are the environments. Each night produces changes to the surreal landscape of Grave.
  • Multiple characters and stories to explore, each with their own sets of challenges and experiences
  • Frightening AI creatures see and hear you, with complex behavior to stalk you. You are the hunted, not the hunter.
  • Over 8 Unique tools for defending yourself against the creatures of the night, including matches, flashlights, flares, generators, fire and more.
  • Craft new resources using items found in the environment. Build up your defenses or create unique items for combating the creatures of the night. Just be sure to watch your back...

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Grave VR is here!

We are happy to announce that Grave is now coming to a very special VR experience this Halloween. Fight off creatures of the night using a variety of light-based tools, but be careful! There are many threats in the darkness, each with their own strengths and weaknesses to your arsenal.

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Coming October 25th!

Grave VR is coming to Steam on October 25th, just in time for Halloween. If you buy the game at launch, you'll be eligible for a 10% discount through October 31st. We want to be able to give you a good fright for this Halloween, so be on the lookout for more news, media, and features as we move forward in the coming days.

The game will be launching with support for the HTC Vive, but we are very interested to explore other control solutions, including Oculus Touch and Playstation VR, in the near future.

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Story

Grave VR is a more story focused experience than other VR titles. Explore the game's story mode as you follow a mysterious figure through the surreal landscape of Grave, and get unique insight into the Grave mythos that will prepare you for the full game when it releases next year.

Grave VR has two main modes, a Story Mode and a survival mode, each with their own perks. The game also allows you to unlock more levels in each mode as you progress through the main story, giving you an incentive to experience both.

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Focus on Room Scale

Grave VR is a specific offshoot from the Normal Grave experience, in that we wanted to experiment with how to create the best quality immersive gameplay experiences specifically tailored for VR. Our previous forays into VR have been about supporting VR as an optional peripheral, but Grave VR isn't. Every mechanics choice we have made is designed to make the best possible use of motion controls and a room scale experience.

In Grave VR, item interactions mimic real life. Want to strike a match? Grab the matchbox from your belt with one hand, pull out a match with the other and strike it on the box to light it. Strike flares, concentrate flashlight beams to blind your enemies, and navigate the world using an intuitive "look to move" interface during moments of calm. Grave VR isn't your typical wave-based survival game; you need to keep your wits about you and watch out for creatures that may be lurking around every corner.

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Help us have a great launch!

We are working hard to get the game finished and out for release on October 25th, in time for Halloween! the game is launching at 10% off and we need help spreading the word! Check us out on Thunderclap and throw yourself in for a tweet or a Facebook/Tumblr post, and you'll help us have a much stronger launch!

Thank you!

To all the fans of Grave and Broken Window Studios, we want to thank you for your support. We're a small studio and have been taking an interesting road trying to find our way to indie success. We're excited to show you Grave VR this Halloween and to show you more of the main Grave experience as we head into 2017.

Kickstarter Closes in on Final Week!

Kickstarter Closes in on Final Week!

News 3 comments

Our month-long campaign is drawing to a close! Amazing press and support. One more week to complete our goal!

Grave Launches on Kickstarter

Grave Launches on Kickstarter

News 8 comments

After much preparation, Grave is live and ready on Kickstarter.com. We've put out a bunch of new media and have much more coming soon.

Grave To Be Shown at The Mix 2014 in San Francisco

Grave To Be Shown at The Mix 2014 in San Francisco

News

Grave is being shown at The Mix this year during GDC! Visit us at the IGN building on the 17th to get access to our new version of Grave.

Grave Dips its Foot in Steam Greenlight

Grave Dips its Foot in Steam Greenlight

News

Grave has been set up as a Concept on Steam Greenlight!

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NemosMistress
NemosMistress

how the hell do I download

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Br00tal_Kweesta
Br00tal_Kweesta

How do I download this game?

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Grave
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Latest tweets from @gravegame, @tristanparrish

RT @Dan_Adelman: A journalist just asked how Thomas Happ came up with the name of his studio, Thomas Happ Games.

10hours ago by tristanparrish

Really cool game in progress using #eyetracking at the #ggj! Looking forward to seeing it finish. Thanks… T.co

15hours ago by tristanparrish

Not exactly how I would put it, but Bill Maher sorta describes our studio name for @BrokenWindowGS! hahah Youtube.com

16hours ago by tristanparrish

Just wrapped up giving a presentation on basic code implementation of eye tracking in @unity3d! Super easy to show… T.co

18hours ago by tristanparrish

Giving demos of eye tracking and getting ready to give a presentation on eye tracking integration with @unity3d!… T.co

21hours ago by tristanparrish

First day of the #GGJ2017 is complete! Now for sleep. @unity3d @tobiigaming T.co

Jan 21 2017 by tristanparrish

I'm in this picture! T.co

Jan 21 2017 by tristanparrish

RT @avashly: Awesome to have @johnriccitiello kickoff the first official @globalgamejam event at @unity3d! #UnityGGJ #GGJ17 T.co

Jan 21 2017 by tristanparrish

This game looks super cute. Like if the sharks from Katy Perry's half-time show were in an adorable Gameboy game. T.co

Jan 21 2017 by tristanparrish

Been showcasing the Tobii #eyetracking to the teams, it's always really compelling. Also @PlayReflections! #ggj #vrT.co

Jan 21 2017 by tristanparrish

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