"My heart tightens as I stare at the giant arena doors. What I'm doing is harder than I thought it would be... I always imagined that giving my life for my wife and kid would be easy but it's not. The doors in front of me crack open and a bright ray of light rushes through, cutting across the dust that hangs in the air. I hear the crowd roar and pause, for just a second, before stepping out to face the monsters.


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Blog RSS Feed Post news Report abuse Latest News: Artifacts + Level Generation + FIRE GIF

10 comments by uheartbeast on May 17th, 2014

I know it's been a while but don't think I quit working on Grain War just because you haven't heard from me.

Artifacts vs Specials

First off, special attacks in the game will now be called "Artifacts." The are collectible items that give you player awesome abilities.

Abilities may include, but are not limited to:
- Grabbing your enemies with telekinesis and throwing them against the wall
- Tossing giant hot fire balls
- Summoning a giant white holy blade
- Beaming enemies with massive lasers
- Freezing them solid with an icy wind
- Summoning divine or fiendish creatures from other realms to battle with you
- Teleportation

I've designed quite a bit of the artifact engine but there is still work that needs to be done. Comment if you have any ideas for artifacts that you would like to see in the game.

Here is a the promised animated gif. It shows a basic artifact being used in the fire biome.

Procedural Room Generation

Sooo, this wasn't in the original scope of the game, but I strongly feel that this is important. The game will no longer be about an "arena" it will be about a "labyrinth." I've started creating some of the lore for this and how it will fit in with the overall story and I'm really excited about it. I'm also excited about how the game will play differently. The labyrinth will have different biomes with enemies and artifacts that relate to that specific biome. If you choose to go one direction you might end up in a different biome with different enemies and items than you would have seen if you had gone the other way.

This will also change how the game plays. Each new room will have certain enemies, puzzles, or bosses and you will not be able to proceed until the room is "complete." I prefer this over "waves"

Enough of me rambling. Here are a couple raw bones screenshots of the room generation in action.

(Outlines are optional)


Thanks for reading. I'll be posting more news soon with more information about the artifacts and lore. I'm hoping to have a playable demo out buy July so be ready for that.

In the mean time if you want more frequent news posts on the game be sure to like my facebook page and follow me on twitter.

Facebook: Facebook.com
Twitter: Twitter.com

Post comment Comments  (0 - 10 of 105)
Ahíto Apr 21 2015, 2:42pm says:

Looks great! but, how will HP be shown?

+1 vote     reply to comment
moonmannmeat Mar 26 2015, 11:07am says:

Wait a minute... isnt the hero holding his sword using left hand?

+1 vote     reply to comment
moonmannmeat Mar 26 2015, 5:30am says:

Can you change the boxshot? It need a more badass boxshot ;)

+1 vote     reply to comment
moonmannmeat Mar 26 2015, 3:45am says:

Dude i tried the demo version it was awesome!

+1 vote     reply to comment
minhnam2362001 Mar 26 2015, 12:20am says:

Can you add zombies or undeads as new enemies?That would be cool ;)

+1 vote     reply to comment
minhnam2362001 Mar 26 2015, 12:18am says:

OK when will the game release? I want to play it badly. And how much it is ?

+1 vote     reply to comment
Kryptic_Pixel Mar 13 2015, 11:12am says:

This looks, to me anyways, one of the best-looking games on the Vita. Perhaps its just the art style, but I love it! Kinda like Hyper Light Drifter.

+3 votes     reply to comment
tjiani111 Feb 21 2015, 7:28am says:

you should say that this game is a prequal to life after craft that would be epic

+1 vote     reply to comment
Akillys Feb 1 2015, 1:29am says:

I know its still early in development, but I really wanna try it. Can't you do like an alpha demo or something?

+2 votes     reply to comment
Kryptic_Pixel Feb 16 2015, 11:53am replied:

I second this. Whenever a alpha beta comes out, please let us know

+2 votes     reply to comment
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Grain War
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