Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.

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Goscurry
Developed By
DanieleGiardini
Engine
Unity
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Official Page
Goscurry.com
Release Date
Released Dec 2, 2013
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