You explore a galaxy far away together with your small group in spaceship. You can play the game with different roles like space pirate, merchant, bounty hunter, miner or slave trader. You can retrofit your ship's rooms to your needs. Use botanical gardens to grow your own food or build teleporters and shield generators to get tactical advantages. But don't forget to fulfill basic needs like crew quarters, a bridge or thrusters. You can also explore the planets! Use your teleporter to send your crew to a planet's surface and search for treasures. While playing the game, you can unlock achievements which can be used to customize and enhance your next games.

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Dear players,

The past Winter Sale was very successful and I would like to welcome all new players to Galactic Crew! As I wrote in the previous patch notes, I started developing the co-op multiplayer for Galactic Crew this week of 2018 and I promised to keep you updated. Today, I want to present you the progress of the first week. Please note, all features and changes listed below will be part of a single massive content update in February.

Multiplayer

User interface
The very first step was to create a new view to configure a multiplayer game session. I slightly adjusted the existing game creation view by adding a new button to start a multiplayer game and by adding input boxes for IP address and port number. These information are only required for multiplayer sessions and can be left empty when creating a singleplayer game.

The article's image shows the current state of the multiplayer session view. Its design might change until the release of the multiplayer patch! On the left side, you see all players and a list of crew members. You can assign each crew member to any player. On the right side, you can see the ship you will be using on your space adventure. Players can join your game by using a new function Join Game in the main menu or you invite them by using Steam's game overlay. The displayed player name and their avatar are equal to the ones used in your Steam profile.

TCP/IP Layer
The TCP/IP network layer which is used for data transfer is almost done. You can already join another player's lobby, exchange game information with him, etc. I will finalize this layer next week.

Other features

The main focus is on co-op multiplayer, but I am also working on other features!

Multiple savegames
So far, there is only a singleplayer mode in Galactic Crew and you can only have a single savegame. With the co-op multiplayer patch in February comes the option to use up to ten different savegames. This way, you can host multiple multiplayer games or test features in different singleplayer games without overwriting or discarding your old game!

What's next?

My goal for the next week is that hosts can start multiplayer games and all players share the same game information (ship, equipment, rooms, galaxy, money, ...). I also want to adjust the user interface so that players can see who controls which crew member and players should be able to vote for space events.

New spaceships and new weapon turrets!

New spaceships and new weapon turrets!

News

The last content update of 2017 brings you two new spaceships and four new weapon turrets! In addition, I want to present you a Roadmap for the next months...

Zombies!

Zombies!

News

This week's update adds a new type of enemy: Zombies! In addition, a new minimap supports your dungeon exploration and new passive skills for your officer...

Even more dungeons!

Even more dungeons!

News

This week's update adds even more dungeons to Galactic Crew. Now, you can also recruit new crew members on planets and prisoners you freed from pirate...

Dungeons!

Dungeons!

News

This week's update features dungeons! Now, you can explore all sectors of a galaxy, planets and dungeons. More dungeons, planets and planetary content...

Comments  (0 - 10 of 15)
Fafhred
Fafhred

I am interested in this game, but Steam is a non-starter for me.
Will you distribute it through alternative means in the future (for instance through GOG) ?

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GalacticCrew Creator
GalacticCrew

I am sorry for my late reply. I haven't seen your message. I am a single developer working with a team of freelancers (3d artists, voice artists, etc.). More distribution platforms are going to come and GOG is a must. At the moment, my game is only available on Steam to reduce the management overhead. Many platforms use their own content management and it takes a lot of time to maintain all of them.

Reply Good karma+2 votes
Adarkchylde

I really hope I win this - i'd love to test AND review this game :D

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DestroyerTheNoob
DestroyerTheNoob

I will be devastated if I don't win this.
D:

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DestroyerTheNoob
DestroyerTheNoob

I am so hyped for it!

Reply Good karma Bad karma+3 votes
GalacticCrew Creator
GalacticCrew

Thank you very much! I am working very hard on it. If you find something unsatisfying about the game, you can write me a mail at any time!

Reply Good karma+2 votes
DestroyerTheNoob
DestroyerTheNoob

Will do, can't wait for it to be fully released!

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pasa2005
pasa2005

do I get a key?

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GalacticCrew Creator
GalacticCrew

There is a key giveaway here on IndieDB this Friday! It's your chance to get a free copy of the game!

Reply Good karma+2 votes
Guest
Guest

gg

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Galactic Crew
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Twitter

Latest tweets from @galacticcrew

New #icons have been places in the ships' #status panels. You can use them as visual summary of your #ship's condit… T.co

2hours ago

I replaced the unused #action bars in the crew's status panel with #experience bars! In addition, the crew members'… T.co

21hours ago

I completed the next step: all clients will automatically download the game information from the host, when he/she… T.co

Jan 16 2018

I implemented the communication layer for the multiplayer game #creation. All #common and uncommon #cases should be… T.co

Jan 16 2018

I just completed the communication for clients to join a multiplayer lobby and requesting all required #informationT.co

Jan 15 2018

I just wanted to show you #updated #ScreenShots of the game creation #view and multiplayer settings view for… T.co

Jan 14 2018

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