You explore a galaxy far away together with your small group in spaceship. You can play the game with different roles like space pirate, merchant, bounty hunter, miner or slave trader. You can retrofit your ship's rooms to your needs. Use botanical gardens to grow your own food or build teleporters and shield generators to get tactical advantages. But don't forget to fulfill basic needs like crew quarters, a bridge or thrusters. You can also explore the planets! Use your teleporter to send your crew to a planet's surface and search for treasures. While playing the game, you can unlock achievements which can be used to customize and enhance your next games.
The past Winter Sale was very successful and I would like to welcome all new players to Galactic Crew! As I wrote in the previous patch notes, I started developing the co-op multiplayer for Galactic Crew this week of 2018 and I promised to keep you updated. Today, I want to present you the progress of the first week. Please note, all features and changes listed below will be part of a single massive content update in February.
The very first step was to create a new view to configure a multiplayer game session. I slightly adjusted the existing game creation view by adding a new button to start a multiplayer game and by adding input boxes for IP address and port number. These information are only required for multiplayer sessions and can be left empty when creating a singleplayer game.
The article's image shows the current state of the multiplayer session view. Its design might change until the release of the multiplayer patch! On the left side, you see all players and a list of crew members. You can assign each crew member to any player. On the right side, you can see the ship you will be using on your space adventure. Players can join your game by using a new function Join Game in the main menu or you invite them by using Steam's game overlay. The displayed player name and their avatar are equal to the ones used in your Steam profile.
The TCP/IP network layer which is used for data transfer is almost done. You can already join another player's lobby, exchange game information with him, etc. I will finalize this layer next week.
The main focus is on co-op multiplayer, but I am also working on other features!
So far, there is only a singleplayer mode in Galactic Crew and you can only have a single savegame. With the co-op multiplayer patch in February comes the option to use up to ten different savegames. This way, you can host multiple multiplayer games or test features in different singleplayer games without overwriting or discarding your old game!
My goal for the next week is that hosts can start multiplayer games and all players share the same game information (ship, equipment, rooms, galaxy, money, ...). I also want to adjust the user interface so that players can see who controls which crew member and players should be able to vote for space events.
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