You explore a galaxy far away together with your small group in spaceship. You can play the game with different roles like space pirate, merchant, bounty hunter, miner or slave trader. You can retrofit your ship's rooms to your needs. Use botanical gardens to grow your own food or build teleporters and shield generators to get tactical advantages. But don't forget to fulfill basic needs like crew quarters, a bridge or thrusters. You can also explore the planets! Use your teleporter to send your crew to a planet's surface and search for treasures. While playing the game, you can unlock achievements which can be used to customize and enhance your next games.

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I am currently working on game engine improvements and improved visual effects. This update was not planned, but I wanted to publish some of the improvements I made.

Improvements

Crew members move and behave better, when you order them to gather resources, loot enemies or interact with objects.

Reduced loading time of large dungeons by more than 90%!

Bug Fixes

  • The game could lag after some time because of unnecessary user interface updates.
  • There are no longer lag spikes when giving crew members an order inside large dungeons.
  • Drones that returned to your ship after mining were misplaced after jumping to a new sector.
  • The tool-tips of the resource panel were not updated after retrofitting your ship.
  • The tool-tips of the resource panel were not updated after killing a crew member.
  • The tool-tips of the resource panel was wrong, if your ship produced as much food as your crew consumed.
  • When you returned to main menu and started a new game, you could assign orders to crew members without selecting them.
  • It could happen that a galaxy is generated without any asteroid fields.
  • Object highlighting was missing for medical supplies in two medieval cities
  • Fixed memory leak when leaving dungeons or jumping out of space combat.
  • Fixed memory leak when initializing progress bars.
  • Fixed memory leak when updating text blocks.
  • Fixed memory leak when resizing user interface controls.
Update 33 - New story line, pleasure hubs and gameplay improvements

Update 33 - New story line, pleasure hubs and gameplay improvements

News

The latest update of Galactic Crew adds a new story line that can be used solely or in combination the Archaeological Expedition story. In addition, new...

Update 32 - Story mode, new spaceships, new planets, new races, ...

Update 32 - Story mode, new spaceships, new planets, new races, ...

News

The latest update brings a new Story Mode to Galactic! There are also new spaceships, new rooms, upgradable rooms, four new planetary missions, sixty...

Update 31 - Man space ship terminals and equip better items!

Update 31 - Man space ship terminals and equip better items!

News

The latest update of Galactic Crew introduces new game mechanics. You can now equip firearms, body armors and jewelry with any crew member to improve...

Update 30 - New enemies, 40 new dungeons and much more..

Update 30 - New enemies, 40 new dungeons and much more..

News

The latest update of Galactic Crew brings 40 new dungeons with new rooms, new enemies and new loot! New space quests and a new planetary mission with...

Comments  (0 - 10 of 17)
Fafhred
Fafhred

I am interested in this game, but Steam is a non-starter for me.
Will you distribute it through alternative means in the future (for instance through GOG) ?

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GalacticCrew Creator
GalacticCrew

I am sorry for my late reply. I haven't seen your message. I am a single developer working with a team of freelancers (3d artists, voice artists, etc.). More distribution platforms are going to come and GOG is a must. At the moment, my game is only available on Steam to reduce the management overhead. Many platforms use their own content management and it takes a lot of time to maintain all of them.

Reply Good karma+2 votes
Fafhred
Fafhred

It has been a few months since then, so I am not really expecting this any more to happen.
Developing a multiplayer support on Steam means that this game is now locked to Steam (it would have needed a server independent from Steam to be anything else).

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GalacticCrew Creator
GalacticCrew

Hello Fafhred! I will publish it on other platforms after the game's release. At the moment, the game supports Multiplayer over Steam and TCP/IP, which is independent from any distribution platform! You do not need a Steam server to run multiplayer games. If other distribution platforms offer their own multiplayer layer, I will support them.

Reply Good karma+1 vote
Adarkchylde

I really hope I win this - i'd love to test AND review this game :D

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DestroyerTheNoob
DestroyerTheNoob

I will be devastated if I don't win this.
D:

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DestroyerTheNoob
DestroyerTheNoob

I am so hyped for it!

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GalacticCrew Creator
GalacticCrew

Thank you very much! I am working very hard on it. If you find something unsatisfying about the game, you can write me a mail at any time!

Reply Good karma+2 votes
DestroyerTheNoob
DestroyerTheNoob

Will do, can't wait for it to be fully released!

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pasa2005
pasa2005

do I get a key?

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GalacticCrew Creator
GalacticCrew

There is a key giveaway here on IndieDB this Friday! It's your chance to get a free copy of the game!

Reply Good karma+2 votes
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Galactic Crew
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Windows
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GalacticCrew
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Latest tweets from @galacticcrew

The #prototype of the new #laser effects look quite nice. I think I can keep the shape and #algorithm I created. I… T.co

6hours ago

I spent several hours preparing the data structures of the new laser effects and I also did some #prototyping. If e… T.co

Jul 15 2018

I finished optimizing all shader-related code. As a result, the performance for shadows was further increased. Now,… T.co

Jul 15 2018

The #shadows work perfectly fine in real-time even in complex planetary environments! #EarlyAccess #indiegameT.co

Jul 12 2018

The lighting computation, PBR Pixel shader, BSP scene graph and Gaussian filter have been optimized! Shadows are no… T.co

Jul 9 2018

I found the performance bottleneck. The #GPU time dropped from 18 ms to 7 ms after solving it! Now, I need to make… T.co

Jul 6 2018

My Binary Space Partition Scene Graphs are optimized for large meshs and the shadows are now enabled in #dungeons.… T.co

Jul 5 2018

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