Full Metal Combat is a collection of mecha based games that all take part inside the Metalverse. Current focus is on the "FMC: Generals" title which is a turn based strategy card game where you play as an invading General trying to take over land important to your nation.

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Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created the Air Lock Doors that will allow movement from one area to another.

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First up is the inclusion of the Squid-Bear in to the actual game. There is currently one of them wondering around the District killing any thing it finds. The Squid-Bear has duel weapons, a fast rate of fire and a blue trail behind its projectiles. It is also larger then the Rig that you pilot. I have also placed the new Rig place holder model in to the game. As shown bellow fighting the Squid-Bear.

Screen Shot 1

I have also configured the in-game district to match the layout image I made. So now every where there is a Tower or Combat Zone or Interactive Combat Zone or Sanctuary on the map there is one in the actual game that you can walk to. The rest of the district is a bit empty but it will fill up over time.

District One Layout

Next is the addition of the Air Lock System. The Air Lock System is what is used when ever you enter/leave any of the sub areas inside the district. This is done to stop Competitors and AAUs from moving to areas they are not allowed and to stop Competitors from getting hit by random fire coming out of these areas.

Screen Shot 2

Besides some other code changes that I'm sure would bore people this is all i have done since the last post. Thanks to every one following the game and as thanks here is another image of the AAUs :P.

Screen Shot 3


Nice progress you have made so far, keep it up. Have you placed your game on others forums or elsewhere around the web.

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Bazerka Author

Thanks. I have got a face book page for the game as well as a web site, that is all.

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