Full Metal Combat, is an isometric view action rpg shooter where you plays as one of 3 main characters. The game is set in a world were war became the answer to every international problem, so to stop the wars a city was designed and made to be a place of competition between nations to replace the wars and stop the deaths. Combat takes place between mech power suits in arenas where competitors compete in a range of mode from TDM to Base Deffence. The competitors also explore the city to find all manor of items and combat situations to gain competition points.
Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created the Air Lock Doors that will allow movement from one area to another.
Posted by Bazerka on Mar 20th, 2012
First up is the inclusion of the Squid-Bear in to the actual game. There is currently one of them wondering around the District killing any thing it finds. The Squid-Bear has duel weapons, a fast rate of fire and a blue trail behind its projectiles. It is also larger then the Rig that you pilot. I have also placed the new Rig place holder model in to the game. As shown bellow fighting the Squid-Bear.
I have also configured the in-game district to match the layout image I made. So now every where there is a Tower or Combat Zone or Interactive Combat Zone or Sanctuary on the map there is one in the actual game that you can walk to. The rest of the district is a bit empty but it will fill up over time.
Next is the addition of the Air Lock System. The Air Lock System is what is used when ever you enter/leave any of the sub areas inside the district. This is done to stop Competitors and AAUs from moving to areas they are not allowed and to stop Competitors from getting hit by random fire coming out of these areas.
Besides some other code changes that I'm sure would bore people this is all i have done since the last post. Thanks to every one following the game and as thanks here is another image of the AAUs :P.