Blast across dazzling environments while collecting gemstones, busting through walls, and thwarting massive numbers of mechanical foes. Freedom Planet is a platform adventure that mixes colorful worlds with intense high-speed action. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special abilities to deal with each challenge.

 Here's what you can expect from the full version of the game:

  • Colorful retro-styled stages that seamlessly mix high speed chases with platforming and exploration
  • Smooth 360-degree physics with slopes, curves and loops
  • An engaging Story Mode with fully voiced cutscenes
  • A streamlined Classic Mode for players who just want to focus on the action
  • Tons of quirky boss enemies that are never the same between stages
  • Five elemental shields that reflect specific attacks and provide cool benefits
  • Unlockable bonuses, including mini-games, special features and unused artwork and music
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Blog RSS Feed Report abuse Latest News: Boss Preview + Graphical Revamp

1 comment by GalaxyTrail on May 6th, 2013

We've been somewhat quiet lately, but rest assured, we are putting our Kickstarter cash to good use! Now that we have hired two additional pixel artists to help out with graphic work, we can start putting more of our time towards gameplay mechanics and other nifty things.

Boss Preview - Serpentine

You may have spotted this in our video section already, but we've got a sneak peek at Fortune Night's boss, Serpentine, and one of his various robotic death machines. Needless to say, as the game progresses the boss battles are going to ramp up in scale and intensity.

In some cases, like this fight, the other player characters will jump in to help you heal or dish out damage to the boss. It's only in special instances, though; You'll be on your own for most of them.

Graphical Overhaul

We are also hard at work on revamping the game's graphics, and our pixel artists Matwek and Argyle are doing a wonderful job. Check out what we've done so far!


At the moment, Carol is the only character whose sprites have been revamped. We'll be working on touching up Lilac next, followed by all of the objects and enemies that appear in the public demo.

Demo Update Coming Soon

Speaking of which, we're itching to update the demo with all of the fixes and tweaks we've made since its release, and at that point, all we really need to do is wait on the pixel art. Until then, we hope you stick around!

Click here to help support us on Steam Greenlight!

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Freedom Planet Demo

Freedom Planet Demo

Aug 7, 2012 Demo 1 comment

Setting up the game is easy! Just double-click on the ZIP file to view its contents, then drag the files anywhere on your computer. Launch "Settings.exe...

Post comment Comments  (0 - 10 of 28)
Xylemon
Xylemon May 13 2013, 12:41am says:

Exciting stuff.

+1 vote     reply to comment
JohnnyTheWolf
JohnnyTheWolf Apr 29 2013, 9:45pm says:

I think the game's biggest problem so far is its title: "Freedom Planet" is pretty bland and generic. Is it too late to change it for something catchier, e.g. "Dragon Girl"?

+1 vote     reply to comment
GalaxyTrail
GalaxyTrail May 4 2013, 5:11pm replied:

It would have to be a subtitle, since we already have a domain name for Freedom Planet, as well as Greenlight and Kickstarter pages that can't be renamed.

+1 vote     reply to comment
TheFurCrew
TheFurCrew Jan 25 2013, 9:36pm says:

GONNA LET'S PLAY DA DEMO :O

+2 votes     reply to comment
Guest
Guest Apr 14 2013, 5:25am replied:

I ALREADY DID MY CHANNEL IS FARGOR1 NO CAPS

+1 vote     reply to comment
GalaxyTrail
GalaxyTrail Jan 26 2013, 7:45am replied:

WOOOOO :D

+1 vote     reply to comment
Guest
Guest Jan 20 2013, 12:04pm says:

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GalaxyTrail
GalaxyTrail Jan 21 2013, 5:02am replied:

Thanks for the feedback! We actually do have a longer rail that you can shimmy across in the third stage, so perhaps we can assimilate this into the first stage as well. As for the roll attack, we've got a few ideas for it that we're looking into.

The shield system is something we've openly advertised, so we're not quite keen on removing it just yet, but we're probably going to remove the keystones from the game that robots drop when destroyed, such that shields can only be gained from crystals. We'll also see if we can add a little variation in the way that different characters use the various elements (i.e. gaining an elemental buff to their attacks rather than a shield).

+1 vote     reply to comment
Guest
Guest Jan 16 2013, 12:02pm says:

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GalaxyTrail
GalaxyTrail Jan 1 2013, 4:30pm replied:

A little over a year, I'd say.

+2 votes     reply to comment
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Freedom Planet
Platform
Windows
Developed By
GalaxyTrail
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Release Date
TBD
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Platformer
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Sci-Fi
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Single Player
Project
Indie
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Latest tweets from @galaxytrail

Fun fact: Whenever Mozilla comes out with a major update for Firefox, the Internet Explorer team sends them a cake. T.co

5hours 15mins ago

It's never fun when you're presented with a dilemma where no matter what decision you make, someone will think you're a jerk.

19hours 16mins ago

Awww, what an adorable business practice: T.co

May 15 2013, 4:27pm

@ScottyMoFoSho Xbox Infinity +1?

May 14 2013, 5:40pm

It's a pretty decent length too. I haven't been able to get a time under 7 minutes yet.

May 14 2013, 5:35pm

Just tried speedrunning through Fortune Night. Surprising how smoothly the stage flows. I probably doubted myself too much while making it.

May 14 2013, 5:33pm

@konjak @Slaktus I was kinda curious why Yacht Club Games did this with their Shovel Knight kickstarter...

May 14 2013, 2:33pm

OH GOD NOT THE BEES AAAAH T.co

May 14 2013, 2:31pm

@HernanZh Same here. I usually give up and borrow someone else's character(s). I'm pretty good at designing my own villains though.

May 14 2013, 12:03pm

Dear plot: Please work with my stages and still be nice. Thank you.

May 13 2013, 2:52pm

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