Freedom Planet Demo
Aug 7, 2012 Demo 1 commentSetting up the game is easy! Just double-click on the ZIP file to view its contents, then drag the files anywhere on your computer. Launch "Settings.exe...
Blast across dazzling environments while collecting gemstones, busting through walls, and thwarting massive numbers of mechanical foes. Freedom Planet is a platform adventure that mixes colorful worlds with intense high-speed action. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special abilities to deal with each challenge.
Here's what you can expect from the full version of the game:
1 comment by GalaxyTrail on May 6th, 2013
We've been somewhat quiet lately, but rest assured, we are putting our Kickstarter cash to good use! Now that we have hired two additional pixel artists to help out with graphic work, we can start putting more of our time towards gameplay mechanics and other nifty things.
You may have spotted this in our video section already, but we've got a sneak peek at Fortune Night's boss, Serpentine, and one of his various robotic death machines. Needless to say, as the game progresses the boss battles are going to ramp up in scale and intensity.
In some cases, like this fight, the other player characters will jump in to help you heal or dish out damage to the boss. It's only in special instances, though; You'll be on your own for most of them.
We are also hard at work on revamping the game's graphics, and our pixel artists Matwek and Argyle are doing a wonderful job. Check out what we've done so far!

At the moment, Carol is the only character whose sprites have been revamped. We'll be working on touching up Lilac next, followed by all of the objects and enemies that appear in the public demo.
Speaking of which, we're itching to update the demo with all of the fixes and tweaks we've made since its release, and at that point, all we really need to do is wait on the pixel art. Until then, we hope you stick around!
Setting up the game is easy! Just double-click on the ZIP file to view its contents, then drag the files anywhere on your computer. Launch "Settings.exe...
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5hours 15mins ago
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Awww, what an adorable business practice: T.co
May 15 2013, 4:27pm
@ScottyMoFoSho Xbox Infinity +1?
May 14 2013, 5:40pm
It's a pretty decent length too. I haven't been able to get a time under 7 minutes yet.
May 14 2013, 5:35pm
Just tried speedrunning through Fortune Night. Surprising how smoothly the stage flows. I probably doubted myself too much while making it.
May 14 2013, 5:33pm
@konjak @Slaktus I was kinda curious why Yacht Club Games did this with their Shovel Knight kickstarter...
May 14 2013, 2:33pm
OH GOD NOT THE BEES AAAAH T.co
May 14 2013, 2:31pm
@HernanZh Same here. I usually give up and borrow someone else's character(s). I'm pretty good at designing my own villains though.
May 14 2013, 12:03pm
Dear plot: Please work with my stages and still be nice. Thank you.
May 13 2013, 2:52pm
Exciting stuff.
I think the game's biggest problem so far is its title: "Freedom Planet" is pretty bland and generic. Is it too late to change it for something catchier, e.g. "Dragon Girl"?
It would have to be a subtitle, since we already have a domain name for Freedom Planet, as well as Greenlight and Kickstarter pages that can't be renamed.
GONNA LET'S PLAY DA DEMO :O
I ALREADY DID MY CHANNEL IS FARGOR1 NO CAPS
WOOOOO :D
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Thanks for the feedback! We actually do have a longer rail that you can shimmy across in the third stage, so perhaps we can assimilate this into the first stage as well. As for the roll attack, we've got a few ideas for it that we're looking into.
The shield system is something we've openly advertised, so we're not quite keen on removing it just yet, but we're probably going to remove the keystones from the game that robots drop when destroyed, such that shields can only be gained from crystals. We'll also see if we can add a little variation in the way that different characters use the various elements (i.e. gaining an elemental buff to their attacks rather than a shield).
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A little over a year, I'd say.