This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.
Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.
Much progress has been accomplished this past month. The project is back in content development mode. I've got some cool models and concept art to show off, aswell as some gameplay videos. I still promise to give you guys a playable demo in july, broken or not.
Posted by Narlyteeth on Jun 8th, 2010
Juggling this project with school is quite the challenge. I'm personally pleased with how things are shaping. I'm also very grateful for the moddb community on supplying moral support, and motivation. In the last news article I announced the move to the Unreal Development kit, and it seems to be accepted well upon moddb. but in that article I never really had any content to showcase. now that I've got more content, we should get started.
My concept art would never look like this if it wasn't for a little inspiration from school. Watching a few student peers at work really gave me that "ding".
Hopefully from those concepts, you'll get the Idea that the game's campaign will take the player through various backdrops. And theoretically, these flavors of atmosphere will spice up the gameplay and pacing as you move from one scenario to the next.
Some iterations like facial hair, and certain armor pieces on the resistance soldiers will allow
the player tell apart "redshirtNPCs" to "MainCharacterNPCs"(close squadmates).
Working the gameplay mechanics back from the start may seem frustrating, but UDK's powerful tools actually makes it quite fun. keep in mind that these videos are severely work in progress, at lots of tweaking still has to be done.
Think of these as early test labs tho.
No matter how far behind I'll get on the project, I will not break my promise to be releasing a demo in July. It may not be developed enough to get proper feedback, but it will give the Moddb community a chance to get their feet wet. as for a full release date, it's not even close on being determined. just keep in tune for what's to come. Thank you and enjoy your summer.