This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.

Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.

Report abuse Fps Terminator Alpha Demo v1.0.1
Filename
UDKInstall-FpsTA1.0.1.exe
Type
Demo
Uploader
Narlyteeth
Date
Jul 23rd, 2010
Size
217.69mb (228,262,825 bytes)
Downloads
20,345 (1 today)
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Description

If you already have installed the previous demo, make sure you uninstall it before installing this one. Make sure you download the ReadMe as a separate file


Fixes from alpha demo 1.0
-Significantly better performance on the latest graphics cards, and drivers.
-Custom pause menu prevents UtHud from appearing.
-Simple checkpoint system that allows the player to respawn a few meters back from where they died, instead of having to restart the level.
-Simple settings in the main menu for adjusting look sensitivity
-Fixed bug that prevented certain animations from playing
-Resistance soldiers move a bit faster
-Resistance soldiers in cover will cease fire if enemies are out of range (but not 100%).
-Fixed jittering in the opening camera animation
-Fixed bug that allowed the player to assassinate a standing terminator while it's in crawler form.
-Resistance Assault rifle has been redesigned to prevent some controversy with a paticular fan-base
-Some unintentional shortcuts in the level has been fixed
-Fix the absence of certain postprocessing effects, such as bloom, motionblur, and Dof
-Fov has been increased by 5 degrees
-fixed the low-res textures on the skynet plasma rifle.
-The game's resolution by default is now at 1024x768
-Player's health recharges faster
Preview Image
Fps Terminator Alpha Demo v1.0.1
Post comment Comments  (0 - 50 of 57)
Quansword
Quansword Jul 24 2010, 2:00pm buried:

(buried)

first post woo! Ill see if the new demo fixes any of the bugs i mentioned

-62 votes     reply to comment
Cremat0r
Cremat0r Jul 24 2010, 2:01pm replied:

You fail, prepare for sudden death!

Don't post such lame things here like "first woo"

Well, I myself think, thank you.
Thank you for this game!!

+35 votes     reply to comment
Medevila
Medevila Jul 27 2010, 3:26pm replied:

CRITICAL HIT!

+14 votes     reply to comment
ALPB
ALPB Oct 27 2010, 4:31pm replied:

COMBO BREAKER!

+4 votes     reply to comment
DrSmitty
DrSmitty Dec 15 2012, 3:04pm replied:

First WOO, *Gets ready for karma rape* HOLY **** POSTING "1ST WOO IS A BIG DEAL!" LOOK OUT GUYS!

+1 vote     reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Jul 24 2010, 2:21pm says:

LUCKY STAR!

-2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jul 26 2010, 9:49am replied:

LOL thought the same thing!!!

-4 votes     reply to comment
Quansword
Quansword Jul 24 2010, 2:31pm says:

umm... no offense but I liked the first demo better, I know you worked hard, but well... ya, first I liked the first gun, it was nice of you to give us a new toy to play with but the muzzle flare made it impossible to aim, second the bottom of the screen had this weird white bar phazing off and onto the screen, third you changed the map!! I couldnt find my way around, and forth which has to do with the part of me not being able to find my way around, you made the map way too dark, it was very very hard to see. I still love the gameplay, and you did fix alot of the problems from the first demo,but you also created new ones, I dont mean to come across as an A-hole, and I dont want people to belittle me because of this post, I just hope you take into consideration what I said.

0 votes     reply to comment
CzechDeath
CzechDeath Dec 3 2010, 11:42am replied:

Yea first gun was so much better, nicely balanced and futuristic looking.

This one is too recognizable mixture between m60 and m4 with some custom addons.

Screen is constantly shaking, making impossible to aim. Mortars looks to much like meteors. I died several times before I realized it was mortar whats killing me.

terminators looks great, atmosphere is good. It starting to feel really like terminator.

+2 votes     reply to comment
Matqo
Matqo Jul 24 2010, 6:54pm says:

Hey, When I launch the install it just says UnSetup has encountered a problem and needs to close.It always happens and I cant fix it.Help please.

+1 vote     reply to comment
cleupadinho
cleupadinho Jul 24 2010, 8:00pm says:

Version 1.0 and 1.0.1 does not install!
Error message during installation: "The application failed to initialize properly (0xc0000034)".

+1 vote     reply to comment
cleupadinho
cleupadinho Jul 24 2010, 10:44pm replied:

Resolved: I installed the "UE3Redist.exe" folder Binaries \ Windows

+3 votes     reply to comment
cleupadinho
cleupadinho Jul 28 2010, 7:18pm replied:

Sorry my bad English, I don't speak English.
Just correcting:
In the installation directory, go to 'UDK \ FPS Terminator \ Binaries \ Windows \' and just install the 'UE3Redist.exe'. Installing the game was not complete on my PC. Just installed this file and the game worked!

+1 vote     reply to comment
55blahh55
55blahh55 Jul 24 2010, 8:41pm says:

Yeah I'm getting that same error message too :(

+2 votes     reply to comment
Quansword
Quansword Jul 24 2010, 9:30pm says:

try saving it to a folder first

+1 vote     reply to comment
attackmike
attackmike Jul 25 2010, 12:26am says:

got the error message foxed btw the frame rate is low=/ and its a bit 2 dark would like a flashlight button =/ btw i got into deathmatch by pressing f1

+1 vote     reply to comment
miniu
miniu Jul 25 2010, 4:42am says:

On 4gb ram, Dual core 2.1ghz and geforce gt240 its unplayable even on 800x600(20 fps). The name works really great: FPS terminator. But well, it looks nice.

+4 votes     reply to comment
ArabianPanther
ArabianPanther Jul 25 2010, 2:04pm says:

Yes, it's really 'FPS Terminator'... unplayable

-3 votes     reply to comment
rorios
rorios Jul 29 2010, 4:38am replied:

Maybe you need a new computer?

+2 votes     reply to comment
blahblah965
blahblah965 Sep 6 2010, 8:32pm replied:

i got my computer for xmas 8 gigs of ram, two graphics cards and this game lags horribly on all resolution except 800x600 any way to help that?

+1 vote     reply to comment
themaniacboy
themaniacboy Apr 18 2011, 2:02am replied:

@blahblah965

Even if you do have 8 gigs of ram or 2 video cards.
It doesn't matters, all you need is 4 gigs of GOOD ram and 1 GOOD video card.
I think this has 2 causes :

1. the game doesn't support Crossfire or Sli yet.

Possible solution :

Just disable 1 video card and try if that works.

2. You got 2 bad video cards, well poor luck for you then.

Possible solution :

Go out to the store and buy a proper one.

Another possible solution is wait for a new release of this game, then set quality settings to "low".

+1 vote     reply to comment
j0lt
j0lt Jul 25 2010, 2:37pm says:

What are the system requirements for this?

+1 vote     reply to comment
abydos
abydos Jul 25 2010, 3:02pm says:

Fantastic work!

+1 vote     reply to comment
lourensini
lourensini Jul 25 2010, 5:23pm says:

DUDE, YOURE A GENIOUS!!!!!

+1 vote     reply to comment
irishman16
irishman16 Jul 27 2010, 1:40pm says:

The game installs just fine, but when I try to play it, the screen goes black and then back to the desktop with the error message "UDK.exe has stopped working".

+1 vote     reply to comment
DigitalDefeat
DigitalDefeat Jul 31 2010, 11:09am replied:

I've got the same problem. -_-
I also tried to install the Unreal Engine 3 Redistributable Package again separately, but it's still not working...
Maybe it crashes because my card does not support PhysX?!?

+1 vote     reply to comment
cleupadinho
cleupadinho Jul 28 2010, 4:25pm says:

Sorry my bad English, I don't speak English.
Just correcting:
In the installation directory, go to 'UDK \ FPS Terminator \ Binaries \ Windows \' and just install the 'UE3Redist.exe'. Installing the game was not complete on my PC. Just installed this file and the game worked!

+2 votes     reply to comment
Yeastwood
Yeastwood Jul 29 2010, 5:13pm says:

Good intentions behind this. Clearly there is still love for the Terminator franchise, and this demo proves it. However, there are some major problems here (alpha/demo be damned).

1. You're dropped in the middle of some battle, yet, what are you supposed to do? Where are you supposed to go? No HUD or explanations don't help matters. The design of the map should be nailed down before you even open up the UDK, let alone model and script.

2. Death comes too easy and too quickly. This is supposed to be a demo, right? Any casual gamer should be able to pick it up and enjoy it w/o getting frustrated. It reminds me of those old skool '80s, suck, NES games based on popular movie franchises(a la Friday the 13th, Knight Rider, Karate Kid) where a piece of paper flying through the air would 1-shot kill you.

3. Tone down the RECOIL and the MUZZLE flash. The recoil is absolutely abysmal. When aiming down the scope, it is nigh impossible to see, let alone properly aim and hit a moving target. Speaking of which, why do you have to HOLD down right-click on the mouse just to aim down? I also think a cross-hair system (toggle on/off for those who bitch) might be welcome.

4. As someone else pointed out, this really feels console-ish. Partially dealing w/ the above, the FOV sights are horribly constrained and feels too tight. This is the year 2010, where the vast majority of users and gamers are at widescreen 16x9, or 16x10 resolutions. The FOV should accompany this, at around 75+. Right now it feels like the crappy Call of Juarez sequel.

I know some will probably bash this post (so many touchy-feely kids these days...) and read it as a negative. But in truth it's critiques which were written w/ the best intentions to help guide the modder polish this alpha into an enjoyable demo. I really do think this has a lot of potential given the proper care and time.

Cheers and best of luck to ya.

+4 votes     reply to comment
Narlyteeth
Narlyteeth Jul 30 2010, 1:46am replied:

I agree with

1, and 3.

I partially agree with 2 because It has to do with 1. I'm not showing you guys how to play it right.

I completely disagree with 4. I don't get why people classify games with Fov equivalent to that of a standard film camera as a console game.

A standard film lens is 35mm, that's a fov of 55. the first demo was at that fov but I'm being very generous to crank it up 5 degrees. If I was to raise it more, it will kill the cinematic look. you say that it's 2010 but the truth is most AAA fps games in 2010 have that kind of fov. High fov was a 90s thing.

+1 vote     reply to comment
Yeastwood
Yeastwood Jul 30 2010, 5:09pm replied:

"A standard film lens is 35mm, that's a fov of 55."

Except we're not watching a movie, let alone on a big movie screen :) Not only does using film as an example not apply here for that reason, but - if you want to use film as an example - (most) movies are filmed from a 3rd person perspective, not first person (like in the case of this demo, as even the title of the demo implies).

I will say that if you're playing this demo from more than a couple of feet away, say on a couch 15 feet away, for example, a FOV of 60 would be tolerable. But since this is on the PC, most gamers are probably sitting roughly 3-5 feet from their WIDESCREEN monitors. Not to mention some hardcore gamers love to run not ONE, but TWO or even THREE widescreen monitors side-by-side, playing simultaneously. The FOV on that would need to be adjusted even more accordingly.

Again since this is for the PC first and foremost, it should be reasonable to include settings where users can alter their FOV based on their own setup and personal taste. COD4 is a perfect example of this. While defaulted at 65, you could change it to something drastic and wide as 80, I believe. No complaints there :)

Switching gears here, have you contemplated how far you plan to expand this so-called demo? I think the metal shaders of the T-800's look pretty awesome. Have you considered hiring additional modelers/artists and such to do, say, an Arnold Schwarzenegger skinned, and/or battle damaged T-800 :D ?

Perhaps even expand this demo w/ a story backdrop. Maybe your mission, from John Connor himself, is to (somehow) capture a T-800 w/o damaging it too badly, so you can eventually bring it back to base, reprogram it, and send it back to 1991 to protect teenage John Connor! How cool would THAT be?

+2 votes     reply to comment
Narlyteeth
Narlyteeth Jul 30 2010, 6:26pm replied:

there is quite a plot for the campaign but I'm not even nearly ready to reveal it. The demo you just played is more of a tech demo, or a proof of concept. just to expose the idea of the project.

just like in your first comment about the player is getting lost is being taken care of. And i'm not executing by reducing the chaos, like people suggested, but to better write the NPC to "hold your hand" when needed. The T800s are quite easy to take out, and the motars are easy to avoid, but only if you know how. It's the matter of teaching the player what to do. which is not what I have at the moment, but will apply soon.

but I still continue to argue the subject of FOV. almost every fps this gen have a fov between 75-55 and it's not just console games. Crysis has a default fov of 60. but I guess what sets pc games from console games in terms of fov is not their default, but the option to change fov. I might have that option just for peoples' taste but I'm afraid to give people the power to "kill" the cinematic experience that I want them to have.

The Idea is to have a linear experience that's large in scale. that means I put the player is a "large Maze" ,which is the scale half. All I need to do now, is put the signs/streetnames (metaphorically speaking) in it, which is the linear experience half.

+1 vote     reply to comment
AussieWookie
AussieWookie Jul 31 2010, 10:49am says:

All in favor of this game being a BadAss SUPER Cool game Say I

+1 vote     reply to comment
YourModdingMan
YourModdingMan Jul 31 2010, 3:46pm says:

is this going to be an official game? because its ******* awesome!!! damn.. its even better than the Salvation game!

+1 vote     reply to comment
Baneblade117
Baneblade117 Aug 4 2010, 1:12am says:

I have tried this myself and DID expect things to go choppy, thats natural when it comes to testing Alpha versions of future games.

I also know ALL the development stages that this game will be going through(if you are curious what these stages are then ask me).

This is a good start especially for it being on the UT3 Engine.

And yes, I experienced the same tech probs and what not like any other user in this forum.

It's gonna be like that for awhile depending on how much time/effort is thrown into this project.

I can tell this is gonna take quite some time before we see another update to this Alpha(most likely the Dev will make).

But all in all, good start.

+1 vote     reply to comment
Cryuss90
Cryuss90 Aug 6 2010, 12:35am says:

i love error messages...

+1 vote     reply to comment
Cryuss90
Cryuss90 Aug 6 2010, 12:42am says:

said the game has encountered a problem and needs to close... if you could reply so i can give suggestions and praises on your game that would be great.. thanks,
Cryuss

+1 vote     reply to comment
Tora1337
Tora1337 Aug 7 2010, 6:20am says:

Hey man, here, this is my take. First mod installed fine and played "ok". This means it loaded, I got through the initial cut-scene (though cam angles really need to make a little more sense as you get dropped into the hot-zone. Audio needs a bit of work. Ultimately, better than I've ever done, so there's that.

Here's the clincher. Keeps turning to the left. I can't hold center, my view keeps circling left, and no matter how much I move my mouse to the right to counter, continues to turn, making play impossible.

Installing version 1.01 to see if that works.

0 votes     reply to comment
Tora1337
Tora1337 Aug 7 2010, 6:39am says:

Hey man, here, this is my take. First mod installed fine and played "ok". This means it loaded, I got through the initial cut-scene (though cam angles really need to make a little more sense as you get dropped into the hot-zone. Audio needs a bit of work. Ultimately, better than I've ever done, so there's that.

Here's the clincher. Keeps turning to the left. I can't hold center, my view keeps circling left, and no matter how much I move my mouse to the right to counter, continues to turn, making play impossible.

Installing version 1.01 to see if that works.

No, that didn't work. It still keeps spinning to the left, and so I can't play this demo. Before anyone says anything about my computer, which is really silly when you think about it (like in a previous comment), no, I'm running easily a mid-grade system, I play BC2, MW2, OpFlashpoint: DR, ARMAII, ARMAII: Operation Arrowhead on this system daily and it doesn't bog it or cause any sort of graphical or play problems whatsoever. I'm running an AMD 2.5Ghz with 4 gigs of Ram and 1 Gig dedicated on a 9400GT, with a G9 mouse. This is the weirdest issue I've ever seen.

Anyone else have the turning problem? It makes it totally unplayable. I look forward to a bug fix, it would be cool to play this and give you a real opinion on it. Weapons fire is nice, but there's no muzzle flash whatsoever... Audio needs a bit of work, and camera angles are almost a little non-sensical as you're descending into the drop-zone, but it's a good start.

Any idea why it wants to turn left like it does?

Tora

0 votes     reply to comment
Tora1337
Tora1337 Aug 7 2010, 7:04am says:

" I might have that option just for peoples' taste but I'm afraid to give people the power to "kill" the cinematic experience that I want them to have."

Umm, pardon my saying, and I'm not really arguing for or against... But
I don't think that broadening the field of view is going to kill the cinematic feel, in fact, it provides deeper immersion that way. Providing both your default settings and the option to customize it then caters to both crowds. Those that agree with what they can take from it in the cinematic sense, and those that want to see more.

Ultimately, it's about the people playing (buying?) the game, and how they can most easily and seamlessly mesh with your vision of the world you're presenting. Just keep it gritty, like you are so far as I can tell (what with the spinning to the left thing), and you're onto something here. We need a 1600x900 resolution setting. That's my native, and I'm running a 20" wide-screen, which is why I point that out.

Oh, and a toggle on the scope/zoom function, rather than holding down the right mouse.

Tora

0 votes     reply to comment
AgentSmax
AgentSmax Aug 8 2010, 8:09am says:

Just bought a new graphics card and tried the game. It's bad-***.

+1 vote     reply to comment
lukaluka94
lukaluka94 Aug 9 2010, 4:36am replied:

Hmmm... have you ever heard of a word "Alpha" before? Alpha means its barely complete! about 20-25% of it,and in this case,it can be even fewer.

0 votes     reply to comment
AgentSmax
AgentSmax Aug 9 2010, 4:29pm replied:

I know what alpha means. And I said it's bad-***... as in VERY cool.

+4 votes     reply to comment
Noxy
Noxy Aug 15 2010, 1:43pm says:

Its incredible so climatic :D So fantastic :D you do very good stuff guys wish you more luck :D

+1 vote     reply to comment
Tora1337
Tora1337 Aug 18 2010, 8:48am says:

I fubared here. Hahah, apparently (this was the issue) I had a conflict from either my joy-stick or joy-pad from logitech, interfering with my mouse. I logged into APB for the first time and it was doing the same thing, spinning to the left. So I'm going to try the game and see how it performs, now those are no longer conflicting. I apologize for not coming upon this solution sooner.

+1 vote     reply to comment
Aico
Aico Jan 17 2011, 12:33am replied:

that happens with my Logitech joy stick as well in a good deal of games. usually I have to unplug then plug the joystick back in while tapping it to get it to work.

+1 vote     reply to comment
Narrat0r
Narrat0r Aug 29 2010, 6:32am says:

Subliminal message "FPS Terminator". Get it? Terminates your Frames Per Second.

+1 vote     reply to comment
Mavis130
Mavis130 Aug 30 2010, 7:40pm says:

Just tried it. The video looked nice, but actually playing felt impossible. The visual effects were too much. I couldnt get past the first part, since the shaking threw me completely off, combined with moments that the entire screen just blacked out on me (very often in the small minute of gameplay i tried)

you need to find a way to implement the neat visuals, without interfering with gameplay

Also, I had to lower the resolution (on my CPU that runs crysis fine on highest graphics) which made it run properly, but ****** up my screen, so it didn't look nice at all...

+1 vote     reply to comment
Mavis130
Mavis130 Aug 30 2010, 7:59pm replied:

Also, about the FOV, it makes it terrible for finding the bad guys quickly. I'm used to using my widescreen monitor. This is just like OpF Dragon Rising, where the FOV was so small that you had a compass on the GUI that gave a blip for every enemy that you can "see".

We're not watching a movie here, we are immersing ourselves in one, and so the 35mm lens is off in the distance, watching us kick ***, not glued to our face, weighing us down terribly.

+1 vote     reply to comment
Tilian
Tilian Sep 20 2010, 6:43pm says:

Well, I have a problem. It even dont want to start install. It says application start failed to initialize because of bad configuration. Another instalation could slve the problem". Whats the problem with it, 'cuzz I don't get it?

+1 vote     reply to comment
MikeyDoom
MikeyDoom Oct 3 2010, 8:15pm says:

Do you have to have the Unreal Developers Kit installed to play this?

And I also wanted to know if I'd be able to run this game.

My Rig Specs:
Processor: Intel Pentium 4 Prescott, 3.44Ghz
GPU: Nvidia GeForce 6800
Ram: 2048mbs DDR
Motherboard: Phoenix 848P-ICH5
Monitor: Compaq W17g 1440x900 75htz Refresh Rate

+1 vote     reply to comment
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FPS Terminator
Platform
Windows
Developer & Publisher
The Original Studios
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Release Date
Released Jul 16, 2010
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MD5 Hash
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Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009
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The Original Studios
The Original Studios Developer with 9 members