The game was developed by Probe Entertainment during the 1996–1998 period as the company became amalgamated into its parent company (Acclaim). At that time, Microsoft's newly bought and re-branded rendering engine (DirectX) had just started to dominate PC development.The game was heavily technology driven at the beginning and was titled ProjectX. This was changed to Condemned when the story elements were added although it was later changed to Forsaken due to a potential naming conflict. Due to the heavy technology focus of the game it was often bundled with hardware to show off the cards and was used as a benchmark for many years after the initial release of the game.

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Texture patch 0.31 1024&2048

Texture patch 0.31 1024&2048

ForsakenX Patch 1 comment

ProjectX retexture by Shadowman. Version 0.31 high res for full HD players. Installation:Copy contents to "data" folder and overwrite (files in "textures...

Texture patch 0.31 512x512

Texture patch 0.31 512x512

ForsakenX Patch

ProjectX retexture by Shadowman. Version 0.31 512x512 texture size, for lower resolutions and speedy loads.

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Forsaken
Platforms
Windows, PS1, N64
Creator
fskn.methods
Engine
Custom
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Sci-Fi
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