Folk Tale is a sandbox fantasy city builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Folk Tale
 for PC, Mac and Linux is developed by indie collaboration studio Games Foundry. Our small team spans 13 time zones and is yet to meet face to face, but talk every day to bring you a refreshing and exciting break from conventional gaming.

Folk Tale Alpha will be available on Steam Early Access on May 31st ( May 30th in the USA ). Please visit for more information on Early Access.

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Blog RSS Feed Report abuse Latest News: Folk Tale Dev Blog 27 and Patch 0.2.9

0 comments by GamesFoundry on Sep 20th, 2014

Welcome to Folk Tale Dev Blog 27. Today’s blog coincides with the release of Patch 0.2.9, so let’s take a look at what’s new, as well as taking a sneak peak at content from the next patch.

Patch 0.2.9 introduces Tier 1 City Walls. At the start of a game, your buildings and walls are all Tier 1. As you expand and your culture grows, in a future patch you’ll be able to upgrade to stone buildings and defenses and the appearance of your village will change from an impoverished hovel into a thriving market town. For the next patch we’re working on the Crossbowmen unit to join your City Watch in patrolling the walls.

In the economy, we’ve added the Fisherman profession. Best situated near rivers and shoreline, these early stage economic units live in Fishing Huts, easily identifiable by it’s boat shape and nets. Fisherman travel to nearby fishing spots where they cast their lines into schools of fish, before returning to fillet their catch and sell on to hungry Villagers.

We’ve continued to improve the editor, adding plenty of new props, many of which have been added in response to community feedback. Patch 0.2.9 introduces the Loot Inspector for both chests and monsters. Adding loot is as simple as searching for a keyword in the loot item name, clicking the item in the results, and then setting the probability and quantity.

We’ve also added loot profiles for assigning predefined loot tables, with blue items randomized during gameplay so that each game is slightly different. For a full list of all the loot we’ve added so far, please visit the Game Guide on our website at

In the next four weeks, we’re focusing on adding several new professions and buildings. The Weaver profession cultivate cotton buds that are then woven into Bolts of Cotton ready for use by the Tailor profession. Weaver’s live in Weavers Huts, waterwheel powered mini-factories that spin the strands of cotton before being woven on looms.

Once the weaver’s have delivered Bolts Of Cotton to the Storehouse, the Tailor profession cuts the fabric into Clothes that your villagers will then buy. Tailors live in the Tailor's Emporium, designed to look like a pin-cushion for easy recognition. Tailors can equip tools to be more productive, including needles and thread, and thimbles, and can craft cloth armor for equipping your heroes and villagers.

The Herbalist cultivates herbs and brews medicines and potions. Medicinal Herbs are grown in Farmer’s Fields, while rarer herbs can be found in the world for use as ingredients in making potions and poisons. Medicine helps cure sick villagers, who would otherwise infect others, revolt from unhappiness, and ultimately die. Herbalists live in Greenhouses, easily identified by the large potion vials on the roof and the outdoor greenhouse.

Merchants work at the Marketplace and act as middlemen enabling you to buy and sell resources on the open market. The Art Team are still working on the marketplace and the Jeweller profession, and we’ll take a look at those once they are ready in the Sunday Dev Hangouts and a future dev blog.

If you’re interested in keeping up with the latest developments, as well as sharing your ideas with other friendly community members, the Sunday Dev Hangouts are well worth dropping in to. For more information, please visit and subscribe to the channel. The broadcast times can be found towards the bottom of the channel. Hopefully I’ll get to chat with you soon.

As always, our sincere thanks for supporting Folk Tale during development and continuing to provide great feedback. Until next time, bye for now.

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Post comment Comments  (0 - 10 of 36)
GamesFoundry Sep 20 2014, 2:27pm says:

The Steam version is DRM free.

+1 vote     reply to comment
null. Sep 20 2014, 3:14pm replied:

Steam is DRM.

+1 vote     reply to comment
GamesFoundry Sep 20 2014, 3:40pm replied:

Only if developers utilise Steam's DRM. It's entirely optional.

+1 vote     reply to comment
null. Sep 20 2014, 4:04pm replied:

It's still forcing me to use their client to gain access to the content, thus digitally restricting me.

+1 vote     reply to comment
null. Aug 24 2014, 11:26am says:

Pretty awesome, looking forward to a DRM-free version.

+1 vote     reply to comment
meline Jun 20 2014, 8:10pm says:

omg this game looks amazing

good luck on making it better

+3 votes     reply to comment
EnderKiol May 24 2014, 12:13am says:

Wow! This is bad-*******-***! Will it be made capable for mac?

+2 votes     reply to comment
Guest Jun 19 2014, 11:46am replied:

This comment is currently awaiting admin approval, join now to view.

Guest Aug 25 2013, 6:41pm says:

i think it would be very helpful to add a menu where you can see all of your villagers and what their jobs are

+1 vote     reply to comment
Guest Sep 6 2013, 9:08am replied:


+1 vote     reply to comment
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Folk Tale
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Released May 30, 2013
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Latest tweets from @gamesfoundry

The #FolkTale Sunday Dev Hangout is about to go live, checking out Patch 0.2.10...

Oct 19 2014, 10:50am

[Game Key Giveaway] Folk Tale Dev Hangout, 19th October:

Oct 19 2014, 10:50am

#FolkTale Patch 0.2.10 is now live on Steam - patch notes are available at

Oct 18 2014, 11:14am

@Daddio66 Rats...missed it. Hopefully next stream.

Oct 16 2014, 5:27pm

[Game Key Giveaway] Folk Tale Dev Hangout, 12th October:

Oct 12 2014, 11:05am

[Game Key Giveaway] Folk Tale Dev Hangout, 12th October:

Oct 12 2014, 10:54am

The #FolkTale Sunday Dev Hangout starts in 25 minutes: Arbalist and Swamp Ruins kit today -

Oct 12 2014, 10:38am

Taking the #FolkTale Swamp Ruins Kit out for a test ahead of the first look in this Sunday's Dev Hangout.

Oct 8 2014, 9:53am

[Game Key Giveaway] Folk Tale Dev Hangout, 5th October:

Oct 5 2014, 10:52am

The #FolkTale Sunday Dev Hangout stream starts in 10 mins...Swamp Kits WIP and Arbalist -

Oct 5 2014, 10:52am

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