Folk Tale is a sandbox fantasy city builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Folk Tale
for PC, Mac and Linux is developed by indie collaboration studio Games Foundry. Our small team spans 13 time zones and is yet to meet face to face, but talk every day to bring you a refreshing and exciting break from conventional gaming.

Folk Tale Alpha will be available on Steam Early Access on May 31st ( May 30th in the USA ). Please visit for more information on Early Access.

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Blog RSS Feed Report abuse Latest News: Folk Tale Dev Blog 29

0 comments by GamesFoundry on Nov 28th, 2014

November sees the launch of a new Sandbox Preview Trailer, and a refresh of all our screenshots to highlight all the great progress that is being made with Sandbox. Patch 0.2.11 shipped a few days ago, and was a substantial patch expanding gameplay with the addition of villager needs and the entire new snow biome. If you want to grab Folk Tale now and avoid the recent price increase, there's 25% off in the Steam Sale until 2nd December.

Villager Needs
Villagers now need a variety of things to keep them happy, ranging from protein (meat and fish), vegetables (pumpkins), and carbs (bread), to entertainment (mead) and basic clothing. We'll continue to add to their needs in future patches. If any of your villagers aren't having their needs met, they'll let you know via the event notifications that popup in the bottom right of the screen. Continue ignoring villager needs, and they'll eventually pack up and leave town. In a future patch, we'll be adding in ranting and rebellion.

The needs system has added considerably to gameplay. We've shifted our short-term goals to be purely gameplay focused, so the next few patches should see significant improvements in playability, starting with the latest Patch 0.2.11.


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Most buildings now have research that provide village-wide buffs, worker productivity bonuses, or unlock new crafting recipes. Not all have coded effects at the moment, but we'll be adding more and more with each new patch.


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Researching Plate Armor, for example grants access to several Common quality plate items that can be crafted at the Blacksmith. Items take different amounts of time to craft depending on their complexity and size, and multiple items can be queued so you don't have to wait around. As each item is crafted, it gets added to your Global Inventory from where you can distribute it to your villagers.

New Buildings And Professions
The Herbalist profession can now be trained at the Herbalist Den. Placing Farmer's Fields and changing their crops to Herbs will activate nearby Herbalists. Herbs are cultivated and taken back for concocting into Lesser Medicine, which will be used to cure minor ailments when sickness is added in a future patch.

The new Weaver profession is trained at the Weaver's Hut. Placing Farmer's Fields and changing their crops to Cotton will activate nearby Weavers. Cotton is cultivated and taken back for weaving into Bolts Of Cotton.

Last up in the line of new professions is the Tailor who take the Bolts Of Cotton and fashion them into Basic Clothing. Over time, villager clothing becomes shabby and in need of replacing. Villagers will buy new Basic Clothing by visiting the Tailor's Emporium.

RTS Controls
Unit command and control has become a little easier with the addition of Control Groups and Attack-Move. Holding CTRL+1...4 will assign the current selected units to the '1' key. Holding CTRL while right clicking somewhere will command units forward. Any enemies they come into contact with will trigger them to attack. We'll continue to adopt RTS conventions in future patches, including double left clicking a unit to select all units of the same type in the proximity.

Snow Biome

We've added the Snow Kit and Snow Monastery Kit, along with the lovingly designed 'Howling Tundra' map that we streamed the design of over on our Twitch Channel. The fantastic looking Monastery Of The Mangy Wolf is home to the Werefu Monks, a race first introduced in the original Tutorial. They've had a visual overhaul, and now come in three varieties: Warriors, Priests, and Head Priest Wolf Chow (pictured below), whom you may recall incited the Ritual Of The Bloody Fang to turn the Monks into Lycans.

Also inhabiting the snowy wastes are Yeti, a sentient race allied with Jack Frost. We'll be expanding on Jack Frost, his minions, and their opposition to the Werefu Monks in future blogs.

Swamp Biome
The Swamp Biome received a solid upgrade in 0.2.11 with the arrival of the Goblin Village Kit, and the Toadkin Race. The Goblin Village Kit adds several starter buildings that map designers can use to create convincing goblin villages.

The Toadkin Kit adds the Worker, Warrior, and a placeholder for the King, sat on his palanquin. We took a closer look at Toadkin in last month's dev blog.

Environment Settings and Weather

Noticed that everything has started to look better? That's because we've added environment settings, enabling you to set mood lighting and weather for each map using the Editor. Weather can be enabled if you want rain or snow. We've also tweaked the ambient settings for all the available zones.

For players with high end PC's, we've added supersampling, accessible via the in-game Console. Supersampling unlocks rendering at higher than native resolutions, scaling down the result back to your native resolution. The results are a terrific boost to visual fidelity, helping world detail pop. The downside is that you need a powerful graphics card with at least 1GB of gpu memory.

Patch 0.2.11 includes a number of bug fixes and minor enhancements. For the full list of changes, please read the Patch Notes. If you like what we're doing, now is a great time to pick up a copy of Folk Tale with a 25% off in the Steam Sale. Alternatively, leaving a few kind words in a review would be very much appreciated.

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Post comment Comments  (0 - 10 of 38)
Belend0r 54mins 41secs ago says:

Looking great, mates. Keep it going. :)

+1 vote     reply to comment
Petrenko 13hours 55mins ago says:

This is going to be awesome and... wait... its released. Hah! Yay!

+2 votes     reply to comment
GamesFoundry Creator
GamesFoundry Sep 20 2014, 2:27pm says:

The Steam version is DRM free.

+2 votes   reply to comment
null. Sep 20 2014, 3:14pm replied:

Steam is DRM.

+2 votes     reply to comment
GamesFoundry Creator
GamesFoundry Sep 20 2014, 3:40pm replied:

Only if developers utilise Steam's DRM. It's entirely optional.

+2 votes   reply to comment
null. Sep 20 2014, 4:04pm replied:

It's still forcing me to use their client to gain access to the content, thus digitally restricting me.

+2 votes     reply to comment
null. Aug 24 2014, 11:26am says:

Pretty awesome, looking forward to a DRM-free version.

+1 vote     reply to comment
meline Jun 20 2014, 8:10pm says:

omg this game looks amazing

good luck on making it better

+3 votes     reply to comment
EnderKiol May 24 2014, 12:13am says:

Wow! This is bad-*******-***! Will it be made capable for mac?

+2 votes     reply to comment
Guest Jun 19 2014, 11:46am replied:

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Folk Tale
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Released May 30, 2013
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#FolkTale Dev Blog 29 is out - plus 25% off during the #SteamSale -

17hours 23mins ago

#FolkTale is 25% off in the #SteamAutumnSale - grab it now to avoid the recent price increase -

Nov 26 2014, 1:17pm

#FolkTale Patch 0.2.11 is now live on Steam - patch notes are available at

Nov 26 2014, 11:48am

Awesome #FolkTale Village Builder RPG RTS Sandbox Preview trailer just out - - #madewithunity

Nov 25 2014, 4:05pm

Folk Tale (Level Designing) #gamedev:

Nov 23 2014, 10:52am

Can't sleep. Time to pull down the latest #FolkTale internal build instead and add Goblin Buildings ready for next week's patch.

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Folk Tale (Level Designing) #gamedev:

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