Folk Tale is a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Folk Tale
 for PC, Mac and Linux is developed by indie collaboration studio Games Foundry. Our small team spans 13 time zones and is yet to meet face to face, but talk every day to bring you a refreshing and exciting break from conventional gaming.

Folk Tale Alpha will be available on Steam Early Access on May 31st ( May 30th in the USA ). Please visit Store.steampowered.com for more information on Early Access.

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Blog RSS Feed Report abuse Latest News: Folk Tale Dev Blog 22

0 comments by GamesFoundry on Apr 20th, 2014

Today we're going to be taking a look at the Sandbox Player, accompanied by some of the composition work for the soundtrack. Not all the tracks used will make the OST, but are nice to listen to during longer videos.

We hoped to have the Patch 0.2.4 live by now, but at the eleventh hour as we were packaging and testing the patch to upload to Steam, we discovered a bug in the engine build we've been using. That bug was very quickly fixed by the engine developer. Unfortunately we now have to wait around 9-14 days for the next build to become available. You can track the latest status over on the Steam Forum.

For larger screenshots and more info, please visit Blog.gamesfoundry.com.

Sandbox Player
In the month since the last blog a lot has been added, and Sandbox is really starting to come together. For the first time we're able to "play" maps designed in the Sandbox Editor. I say "play" loosely at this stage, "mess around with systems" might be a more accurate description.

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Construction is up and running, with several level one buildings and their associated professions available for Peasant training. Character's have unique faces, varying skin tones, and a few dodgy haircuts. Females are now fully trainable in all available professions. Lobbyists for the Campaign to Stop Female Peasants Being Used As Cannon-Fodder can lay down their protest billboards, as equal opportunities are finally with us.

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To help get everyone started when Patch 0.2.4 arrives, we've published the Sandbox Player Guide on Steam, which we'll continue to update as development progresses.

City Walls
One of the most significant additions is the revised City Walls system, which can now traverse steep cliffs and rivers. Gatehouses, stairs, and tower siege defences are all in, but we'll leave those for you to uncover once the patch is published.

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Hovering the mouse cursor over sections of wall and repeatedly hitting U on the keyboard simulates the impact of boulders from Goblin Trebuchet. Any idle Peasants will run to the wall and do their best to repair it before any larger enemies breach the walls.

Workshop and Engineer
The final profession for inclusion in Patch 0.3 ( we'll be adding more thereafter ) is the Engineer, capable of constructing ingenious traps and turrets in the fields around your village to help fend off any raiding parties. Engineers can be trained by building a Workshop.

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LOD Models
Level of Detail models are a trick developers use to boost frame rate performance by reducing the complexity of 3D models as they move further away from the camera. We've now added in LOD models for all three tiers of building upgrades, and incorporated LOD into the character customization system. There's more work to do, for example on the terrain, but it's already starting to have an impact.

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CundC
CundC Jun 7 2013, 9:08am replied:

yes

+2 votes     reply to comment
skrals
skrals Jun 3 2013, 12:46pm says:

is there anyway to know what fonts use the game (in game?) please!!

+2 votes     reply to comment
Fully-Metal
Fully-Metal Apr 18 2013, 10:10pm says:

want beta....so bad

+3 votes     reply to comment
Bigpather12
Bigpather12 Mar 30 2013, 2:31am says:

ok 2 questions
.1.Will you add a fancy curser inserted of that normal mouse arrow?
2.Will you improve thre select building menu because it reminds me of something that woud be on console?

+2 votes     reply to comment
Insolent.
Insolent. Mar 10 2013, 1:12pm says:

This looks great! Visually it reminds me of a much more fleshed-out hybrid of Black & White 2 and Fable. Love how the game won't take itself too seriously. :) Looking forward to trying it.

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:48am says:

12. final question Also will the beta be all the levels in the final game or will you have more?

agaun thanks i'm really looking forword to this game!!!

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:47am says:

9.also how m,any factions will there be in the skwermish mode right when you buy the game?(not dlc factions)
10.Will there be little mini quests/Side quests in the campaign?
11.Will the campaign have a variety of objectives?

Again thanks!!

+2 votes     reply to comment
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Folk Tale
Platforms
Windows, Mac, Linux
Developed By
GamesFoundry
Engine
Unity
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Official Page
Gamesfoundry.com
Release Date
Released May 30, 2013
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8.4

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Style
Genre
4X
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @gamesfoundry

#FolkTale Dev Blog 22 is out now, taking an in depth look at Sandbox Player progress - T.co

Apr 20 2014, 3:10am

@MorridsTower Na, it was a scouting visit in case we want to exhibit next year, and to say hi to other devs.

Mar 28 2014, 2:34pm

Heading to @EGX_Rezzed to say hi to @lofigames @IVSoftware @maia @hyperslothgames @WFTOGame and other Steam Early Access devs - #FolkTale

Mar 28 2014, 5:51am

@Plus10Steve Keeping a look out. Thanks for the heads up.

Mar 27 2014, 3:06am

@creativeengland @TIGAMovement @CEGamesLab Any reason for #gameslab's limited geographical coverage? We're interested but excluded.

Mar 27 2014, 3:00am

@DavidBraben Thanks for sharing David. Now let's wait and see what qualifies as 'Culturally British'. Let's hope British accent VA!

Mar 24 2014, 3:23am

#unity5 - Enlighten, SpeedTree, PBS, PhysX 3.3, 64-bit Editor - you bet we're sticking with @unity3d for #FolkTale. Money well spent.

Mar 22 2014, 3:31am

Just witnessed the new city walls prototype in #FolkTale tackling cliffs. Think Medieval Great Wall of China. Hope it stays for Dev Blog 22.

Mar 22 2014, 2:47am

#FolkTale Dev Blog 21 is out now featuring free placement of construction, game mechanics and UI - T.co

Mar 21 2014, 9:45am

Unreal Engine 4 and CryEngine announcing indie friendly pricing, MS rumoured to be buying Xamarin (Mono), and Unity 5. What a week so far!

Mar 19 2014, 6:34pm

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