Folk Tale is a sandbox fantasy city builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Folk Tale
 for PC, Mac and Linux is developed by indie collaboration studio Games Foundry. Our small team spans 13 time zones and is yet to meet face to face, but talk every day to bring you a refreshing and exciting break from conventional gaming.

Folk Tale Alpha will be available on Steam Early Access on May 31st ( May 30th in the USA ). Please visit Store.steampowered.com for more information on Early Access.

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Blog RSS Feed Report abuse Latest News: Folk Tale Dev Blog 26

0 comments by GamesFoundry on Aug 23rd, 2014

Welcome to Folk Tale Dev Blog 26. Patch 0.2.8 is out and once again we've got a wealth of improvements to share starting with work-in-progress character and global inventory. Besides equipping villagers with armor and tools, weapons can be swapped out and shown on characters. For this patch only we've included one of every item into the global inventory, which can be accessed by clicking on the inventory bag on the top bar. To open a character's inventory, first select an individual which will cause the portrait circle to appear in the bottom left of the screen. Next, click the inventory bag on the portrait wheel. You can now drag and drop items onto your character.

For larger screenshots and more info, please visit blog.gamesfoundry.com.

We've still got much work to do on inventory, including proper tooltips, right click to auto-equip, and shift+left click to split stacks, which we'll be working on for the next patch. Inventory is a stepping stone to looting both corpses and chests, so you can expect that soon too.

Two of the economy chains are now complete. The Butchery and Bakery both produce finished goods, and now hungry villagers will buy products ( parting with coin to fill your coffers ) to satiate their hunger. Different foods will fill empty stomachs by differing amounts, and the taste buds of your villagers will evolve as your settlement progresses from Tier 1 through to Tier 3. We've taken the first step by allowing the crop type to be set in the Farmer's Fields.

The worker cap for Tier 1 profession buildings has been increased from 2 to 4, which should make training a small company of City Watch a lot less painful. When enabled, Tier 2 will support 8 characters, and Tier 3 the maximum of 12.

On a final note about economy, we've moved away from the economy simulation first introduced in sandbox and gone back to an actual work performed basis similar to that of the Tutorial. What that means is that there is now a direct correlation between workers dropping off resources and quantities increasing in your inventory. That move opens up a number of options, including the ability to clear areas of land from the map, which we'll be adding in a future patch.

Combat has taken another step forward with the addition of the wave inspector in the Editor. Each wave can comprise of multiple groups, each group being a different monster class. For example, in wave 1 you can spawn a Beastman in Group 1 and a couple of War Pigs in Group 2. In wave 2, you can setup a completely different set of monsters to spawn. Each wave can have a different behaviour, including standing still, wandering within a radius, and seeking out player characters and buildings. You can also choose the wave starting formation, with Group 1 being the captain who's position is denoted by the colour dot in the formation options.

We've migrated the Goblins across into Sandbox and made some improvements, including the addition of the Goblin Warship prop. Goblins can now scale your City Walls, so Engineer's Turrets, Traps and Siege Machines will play an important role in defending your village in later patches. We've also made changes to the Trebuchet including the framework to support different ammo types, with each shot consuming items directly from your global inventory.

Several Editor Kits have received new content, including an expanded Kobold Camp Kit and new Grassland Kit pieces including flaming torches, sconce, braziers, mushrooms, and mine carts. The biggest addition is to the Cemetery Kit which now includes modular snap-together components to create an entire mausoleum complex for your necromancers, skeletons and spiders.

With the kind agreement of community member Matty101, we're including one of his Sandbox maps for you to play around with in Sandbox Player which we've called The Valley. It's completely different to the Human Village map and is well worth playing. It's also pretty stunning, and shows just have great a tile-based terrain system can be made to look.

And finally, if you weren't already aware, we've started the Sunday Dev Hangouts. The live streams on Twitch.tv have been running for several weeks now and provide a great opportunity for us to connect with our community. I always have the latest dev build of Folk Tale on show, and answer questions in chat about game features, what we've been working on, our plans for the future, and how to use the Editor. So if you'd like to hangout with a friendly bunch for a few hours every Sunday, head on over to our Twitch Channel and follow us.

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Post comment Comments  (10 - 20 of 32)
Bigpather12
Bigpather12 Mar 30 2013, 2:31am says:

ok 2 questions
.1.Will you add a fancy curser inserted of that normal mouse arrow?
2.Will you improve thre select building menu because it reminds me of something that woud be on console?

+2 votes     reply to comment
Insolent.
Insolent. Mar 10 2013, 1:12pm says:

This looks great! Visually it reminds me of a much more fleshed-out hybrid of Black & White 2 and Fable. Love how the game won't take itself too seriously. :) Looking forward to trying it.

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:48am says:

12. final question Also will the beta be all the levels in the final game or will you have more?

agaun thanks i'm really looking forword to this game!!!

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:47am says:

9.also how m,any factions will there be in the skwermish mode right when you buy the game?(not dlc factions)
10.Will there be little mini quests/Side quests in the campaign?
11.Will the campaign have a variety of objectives?

Again thanks!!

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:43am says:

Awsome jsut signed up for the beta two questions

1.Will there be a Skermish mode as well as the campaign?
2.ifm you do have a skermish mode howe many factions are going to be playble?
3.Will there be nutural faction whitch are exulsiver to the campaign and that you can play them in the skermish mode?
4,.Will the campaign be long?

5.wILL you be haveuing hero's for the factions?

6.wILL YOJU BE RELEASEING alphas for everyone to try out?(to se e the devlopment of the game)

7.If nmot will there be a demo or something liek that?
8.Will you need a high end gameing machien in order to run it and get snmoth fps?
Thanks for answering!!

+2 votes     reply to comment
ceriux
ceriux Feb 14 2013, 11:12am says:

this looks pretty awesome i thought it was an rpg at first. great art work.

+2 votes     reply to comment
d10sfan
d10sfan Jan 12 2013, 1:27am says:

is a linux version planned?

+3 votes     reply to comment
GamesFoundry
GamesFoundry Feb 11 2013, 9:45am replied:

Indeed we do have plans to release this for Linux:
Overclockers.com

+3 votes     reply to comment
Evropi
Evropi Dec 30 2012, 1:23pm says:

Can haz Linux version?

+3 votes     reply to comment
GamesFoundry
GamesFoundry Feb 11 2013, 9:45am replied:

Indeed we do have plans to release this for Linux:
Overclockers.com

+3 votes     reply to comment
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Folk Tale
Platforms
Windows, Mac, Linux
Developed By
GamesFoundry
Engine
Unity
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Release Date
Released May 30, 2013
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4X
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Single Player
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