Folk Tale is a sandbox fantasy city builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Folk Tale
 for PC, Mac and Linux is developed by indie collaboration studio Games Foundry. Our small team spans 13 time zones and is yet to meet face to face, but talk every day to bring you a refreshing and exciting break from conventional gaming.

Folk Tale Alpha will be available on Steam Early Access on May 31st ( May 30th in the USA ). Please visit Store.steampowered.com for more information on Early Access.

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Blog RSS Feed Report abuse Latest News: Folk Tale Dev Blog 27 and Patch 0.2.9

0 comments by GamesFoundry on Sep 20th, 2014

Welcome to Folk Tale Dev Blog 27. Today’s blog coincides with the release of Patch 0.2.9, so let’s take a look at what’s new, as well as taking a sneak peak at content from the next patch.

Patch 0.2.9 introduces Tier 1 City Walls. At the start of a game, your buildings and walls are all Tier 1. As you expand and your culture grows, in a future patch you’ll be able to upgrade to stone buildings and defenses and the appearance of your village will change from an impoverished hovel into a thriving market town. For the next patch we’re working on the Crossbowmen unit to join your City Watch in patrolling the walls.

In the economy, we’ve added the Fisherman profession. Best situated near rivers and shoreline, these early stage economic units live in Fishing Huts, easily identifiable by it’s boat shape and nets. Fisherman travel to nearby fishing spots where they cast their lines into schools of fish, before returning to fillet their catch and sell on to hungry Villagers.

We’ve continued to improve the editor, adding plenty of new props, many of which have been added in response to community feedback. Patch 0.2.9 introduces the Loot Inspector for both chests and monsters. Adding loot is as simple as searching for a keyword in the loot item name, clicking the item in the results, and then setting the probability and quantity.

We’ve also added loot profiles for assigning predefined loot tables, with blue items randomized during gameplay so that each game is slightly different. For a full list of all the loot we’ve added so far, please visit the Game Guide on our website at www.gamesfoundry.com.

In the next four weeks, we’re focusing on adding several new professions and buildings. The Weaver profession cultivate cotton buds that are then woven into Bolts of Cotton ready for use by the Tailor profession. Weaver’s live in Weavers Huts, waterwheel powered mini-factories that spin the strands of cotton before being woven on looms.

Once the weaver’s have delivered Bolts Of Cotton to the Storehouse, the Tailor profession cuts the fabric into Clothes that your villagers will then buy. Tailors live in the Tailor's Emporium, designed to look like a pin-cushion for easy recognition. Tailors can equip tools to be more productive, including needles and thread, and thimbles, and can craft cloth armor for equipping your heroes and villagers.

The Herbalist cultivates herbs and brews medicines and potions. Medicinal Herbs are grown in Farmer’s Fields, while rarer herbs can be found in the world for use as ingredients in making potions and poisons. Medicine helps cure sick villagers, who would otherwise infect others, revolt from unhappiness, and ultimately die. Herbalists live in Greenhouses, easily identified by the large potion vials on the roof and the outdoor greenhouse.

Merchants work at the Marketplace and act as middlemen enabling you to buy and sell resources on the open market. The Art Team are still working on the marketplace and the Jeweller profession, and we’ll take a look at those once they are ready in the Sunday Dev Hangouts and a future dev blog.

If you’re interested in keeping up with the latest developments, as well as sharing your ideas with other friendly community members, the Sunday Dev Hangouts are well worth dropping in to. For more information, please visit twitch.tv/gamesfoundry and subscribe to the channel. The broadcast times can be found towards the bottom of the channel. Hopefully I’ll get to chat with you soon.

As always, our sincere thanks for supporting Folk Tale during development and continuing to provide great feedback. Until next time, bye for now.

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Post comment Comments  (10 - 20 of 36)
Guest
Guest Jun 4 2013, 9:05pm says:

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CundC
CundC Jun 7 2013, 9:08am replied:

yes

+2 votes     reply to comment
skrals
skrals Jun 3 2013, 12:46pm says:

is there anyway to know what fonts use the game (in game?) please!!

+2 votes     reply to comment
Fully-Metal
Fully-Metal Apr 18 2013, 10:10pm says:

want beta....so bad

+3 votes     reply to comment
Bigpather12
Bigpather12 Mar 30 2013, 2:31am says:

ok 2 questions
.1.Will you add a fancy curser inserted of that normal mouse arrow?
2.Will you improve thre select building menu because it reminds me of something that woud be on console?

+2 votes     reply to comment
Insolent.
Insolent. Mar 10 2013, 1:12pm says:

This looks great! Visually it reminds me of a much more fleshed-out hybrid of Black & White 2 and Fable. Love how the game won't take itself too seriously. :) Looking forward to trying it.

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:48am says:

12. final question Also will the beta be all the levels in the final game or will you have more?

agaun thanks i'm really looking forword to this game!!!

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:47am says:

9.also how m,any factions will there be in the skwermish mode right when you buy the game?(not dlc factions)
10.Will there be little mini quests/Side quests in the campaign?
11.Will the campaign have a variety of objectives?

Again thanks!!

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 15 2013, 4:43am says:

Awsome jsut signed up for the beta two questions

1.Will there be a Skermish mode as well as the campaign?
2.ifm you do have a skermish mode howe many factions are going to be playble?
3.Will there be nutural faction whitch are exulsiver to the campaign and that you can play them in the skermish mode?
4,.Will the campaign be long?

5.wILL you be haveuing hero's for the factions?

6.wILL YOJU BE RELEASEING alphas for everyone to try out?(to se e the devlopment of the game)

7.If nmot will there be a demo or something liek that?
8.Will you need a high end gameing machien in order to run it and get snmoth fps?
Thanks for answering!!

+2 votes     reply to comment
ceriux
ceriux Feb 14 2013, 11:12am says:

this looks pretty awesome i thought it was an rpg at first. great art work.

+2 votes     reply to comment
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Folk Tale
Platforms
Windows, Mac, Linux
Developed By
GamesFoundry
Engine
Unity
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Gamesfoundry.com
Release Date
Released May 30, 2013
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4X
Theme
Fantasy
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Single Player
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