The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
This game is a SciFi/Survival Horror
Ammo is short supply. Enemy's are strong and, for the most part, you are alone.
Facebook: Facebook.com
Steam: Steamcommunity.com
Website (WIP): Deadden.co.uk
Engine Switch
After months of engine switches, bugs and various other roadblocks we've finally decided enough is enough and we're moving back to Unity. For those who don't know, the development of this game started of in Unity, back when the game was a simple Slender clone. When we made the change from Slender clone to story driven survival horror we decided that an engine switch was in order and so, decided that we would switch from Unity to Unreal Engine 4. However after technical issues (our computers suck) we were forced to make another switch to source... however, source is very outdated and we had many issues with compatibility and crashes so we're now back to Unity.
After all of that, we're now in a good development flow and feel that this choice was for the better.
That is about all we have to say really. Sorry about the lack of news but we hope to update you more frequently on the status of this over the course of 2015. We don't expect the game to be released then, but there will be plenty of videos, screenshots and concept art up for you to view.
Thank you all for your patience throughout the development of this game.
UPDATE 30/12/2014:
As you may of noticed, this game has had yet another name change, this time (hopefully) final. The new name "The 5th Subject" is based of the fact that there were 5 people exposed to the gas with only the 5th surviving, that being the one which escapes in this game.
UPDATE 09/05/2015:
Now we're back to square one. Unreal 4. This is mainly because unity is simply not cost effective, and Epics recent switch from Unreal being a subscription to it being free has really moved me closer to that. I feel in order for me to make the game i want to make, in unity i would need lots of paid addons to the editor. Stuff that comes with unreal straight out of the box! So i'm done. Unreal it is!
Switching to Unreal Engine 4 and IndieGoGo issues. Development so far has been slow and we apologize that the engine switch will set it back another year...
It's up! And the first 3 people to donate £3 get early access. We really hope this campaign goes well so we can make this game and get it on steam. We...
IndieGoGo Campaign coming this friday, changes to flashlight mechanics and a call for help.
This game has been in development for a week now and i am surprised at how well it's turning out. I have managed to create what is in my opinion a fairly...
Remember to like the Facebook page... i post exclusive stuff there.
why so much delay to the launch of the game
The game was originally going to be a generic slender clone, however inspiration struck and it's now a full story driven game, similar to Half-Life. This meant restarting development of the game, meaning it's taking a much longer time to develop than what was intended but i believe it's for the best.
The rest of the delays were down to technical issues which are no longer a problem since i got a new PC.
I hope this answers your question. :)
Newer versions of Nyctophobia make the versions shown in the pictures look terrible... will have these new screenshots up soon
Big thank you to all the guys still following this project. We will have some in engine pics soon. Gameplay is still a while out though ;-;
Nice concept! The lights look pretty great.
One thing though, the decorations are a bit bigger than the character, so it looks like a child is the protagonist.
Already fixed that. Also thanks :).
Is there a new video about the latest version?
Not at the moment... I am currently re modelling allot of elements, and then working on weapons. The next video will probably be up in a couple days.
OK, well, keep up the good work!