You are sent to war-torn Africa to assassinate The Jackal, a mysterious arms dealer who has rekindled conflict between local warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the warring factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers with surprise, subversion, cunning and, of course, brute force.
As the UFLL you will find refuge in the hill top fort, but watch out for APR bridge snipers. The ridge may supply you with more option than meet the eye in escaping a heavy APR attack. As the APR you will find minimal cover at the run down fishing village. You should beet feet to the moutain for better cover. Watch your six for spelunking UFLL they might just get the drop on you.