A medium/small map located on a floating cube.
All sides of the cube can be traversed, each having a different way of traversing the cube, some sides harder than others. Read the description for more info.
A medium/small map located on a floating cube.
All sides of the cube can be traversed, each having a different way of traversing the cube, some sides harder than others.
The top side has a whole bunch of breakable barriers for players to fight amongst and run around, there are also 2 50cal machine guns up top to make things more interesting.
On the sides (it's not a square cube, it's a rectangular cube) are 3 pathways, the top pathway are some pipes laying down horizontally which the player has to jump across, below that is another path with vertical pipes that the player can fall through, below those pipes are wooden walls turned on their side so the standing room on each board is very small and it's easy to fall.
On the bottom of the cube are 2 pit areas to have a shootout in, bullets CAN go through the girders unfortunately, however the damage is not as bad as a bullet hitting the player directly, in between the pits is a gap, and the only way to get across this gap is to walk along the very thing pipe line that zig zags across to the other side.
On the 2 ends are the player bases, this is really just a mess of girders and ladders.
The map is designed for CTD and TDM, I forgot to put DM into this version strangely enough ....
The map will be updated probably within a week or two with some changes such as cover to the diamond stations, wooden planks down the bottom on the sides rather than big chunky wooden walls that are turned sideways, and i'll make the pits down the bottom more bullet proof so that it actually serves more as cover.
Enjoy the map ;)
good map if you like quirky concepts like this. i enjoyed it, but had too much trouble taking the side paths to make use of them.
the pipes could be a little bit lower in my opinion cuz falling to the training walls below them shouldnt result in death; it's not that far a drop.
i would love to see an interior, but if it impacts frame rates then it isnt worth it.
Overall, this is a silly but very entertaining map.
on par with watch your step (but like WYS better).
The sides are meant to hard, deal with it! :P
And if you fall, too bad, you can go over the top which is the easiest route, however if there is a full server I guess the top will be full on and alot harder than the other routes, the bottome area isn't meant to be super hard, but enough that you kinda HAVE to look down, which takes your concentration off enemies, it also takes the longest to get to the diamonds, however it CAN be the sneakiest path.
Anyway, the purpose of the map is that there are many routes within a small area, and nobody can really see which route anybody else on the other team is taking, so if someone grabs a diamond, people kindof have to guess which route the diamond thief took, however the diamond thief MIGHT lose the diamond depending on which path he took.