You are sent to war-torn Africa to assassinate The Jackal, a mysterious arms dealer who has rekindled conflict between local warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the warring factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers with surprise, subversion, cunning and, of course, brute force.

Description

Category: Real World Landmarks // Size: Small // Game Types: Capture the Diamond, Deathmatch, Team Deathmatch // Description: Toronto's own CN Tower; standing nearly 2000 ft tall, it was the tallest free-standing structure in the world until surpassed last year by Burj Dubai. This map features a 5 level, fully accessible Skypod, ideal for capture the diamond, deathmatch, and team deathmatch.

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CN Tower
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shapelessform Author
shapelessform - - 24 comments

Please leave a comment when voting. If you rate the map a 7, but don't let me know how to make it better, a 7 it will remain.

Constructive criticism is always welcome!

Cheers lads.

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Himither
Himither - - 5 comments

The tower is incredible, thats for sure. I don't think I would've been cable of building it.
However, for some reason it ends there. Why? Out of time?
I think it is ok that there's nothing but the tower,
because afterall you set this map to play inside of the tower,
but theres life missing inside.
I mean, image this, APR and UFLL both in this same small place fighting against each other. It's clear that fights would occur all time time.
But! There's nothing. No sandbags, no little corners were the groups collect and drink or talk, whatever.
It looks like they just all to this building for fun and to kill each other without tactic.
The third floor is an example for you being cable of doing better.
I mean look at the third floor, it's wonderful some fallen over tables and chairs, a little bar (with too much redlight :P) and some plants. Simple, but it fits good.
I think you should put some life in the other floors two, and maybe take out some life from the fourth floor. Especially the explosives, there're better ways to use them.
Like putting a propangas-bottle next to a MG-Nest together with some ammo boxes (the ones for decoration)..and then when some careless enemy uses the nest....boom!
Mh and ammo shouldn't be standing around all alone, without some protection like some strawfence, whatever. >.<
Mh and the door at the highest floor is disturbing, why is it there? It's perfekt for collecting self-kills, but nothing else.
Maybe you should close it as long as it isn't connected with something. >.<
To end my long stupid comment, put some more detail inside. xD

Ops, almost forgot it, I'll give it 8 for now, because one thing is sure, the tower is hot, and that should mean much in the Real World Landmarks category.
But will that be enough? Right know it seems possible, but who knows, maybe I havend found the ultra freak map yet. xD

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shapelessform Author
shapelessform - - 24 comments

Thanks for your comments Himither.

The reason for there being nothing but the tower is that the height restriction didn't all me to create to tower to scale height-wise, so any objects below would have looked wrong. If I bump-up the fog, it's hard to see the ground below, so one can sort of get the feeling of being in the real thing.
Also, I used thousands of iron beams, colonial walls, etc. in constructing to tower, so if i had tried to create a city below, the framerate would really suffer. As it is, the framerate is on the lower side of accepable.
Finally, in addition to all of the above, it's impossible to create any half-way realistic version of downtown Toronto in the editor without spending a year doing it, and having a super-computer to run it. I didn't want to make an awful-looking mess of a city, which is what it would have been given the time/processing constraints.

So, in a nutshell, it just wouldn't make any sense whatsoever to create anything apart from the Skypod.
[I really wish there wasn't a height restriction however.. I would have loved to do the entire tower to scale, as was the original plan.]

As for the door at the highest floor, it is essential for relieving some bottlenecks. One can climb a ladder from the third floor, bypassing the fourth floor altogether, and enter the fifth floor from the roof. Although it is steep, you can climb up the roof.
Without this option, the stairs would be the only way up or down, which could get tiresome when playing CTD.

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shapelessform Author
shapelessform - - 24 comments

Regarding the detail, I considered adding living spaces, etc. as I did in my North Sea map, but decided that it just wouldn't fit stylistically. I'm not concerned with realism, as two African factions vying for control of a giant tower in downtown TO isn't exactly a good base from which to build a realistic level.

I didn't want to clutter the map with detail, particularly considering that very few of the detail objects available would even look half-decent stylistically, and wouldn't be practically necessary in my opinion.
I feel as though there is aready enough cover, besides which, some prefer to fight in the open.
Regarding MG nests, I don't think anybody uses them anyway, and with so many bottlenecks, MG nests would be extremely annoying, not to mention that they dont fit in stylistically either.

I assure you, with the amount of time I spent on this map, I thought of all these things that you've mentioned, and even tried adding some of them, but in the end, I thought it best to leave it as it currently is.

I'm sure I will revisit it in future, but I think I need to take a break from it for a while and come back with a fresh mind.
Spending countless hours precisely rotating thousands of objects takes its toll. I hope to never see an iron beam again! haha..

Cheers!

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Himither
Himither - - 5 comments

Mh, you got some good points there. But I really don't think it would hurt the preformance to add some more detail into the tower, like some more tables or whatever here and there for cover. If you're still worried about preformance add some of the closing blocks ( at least the should be called something like that in the english editor...they're that last item in the object list) between each floor. There is hardly is enough space between the floors, but they acutally do fit in.
About there being only the tower, I too think it would be too much work to add the real surroundings. But you could've indicated the river, some of the grassed area and some of the scyscrapers with preformance friendly use of texture and terrain, like in some old flight simulation games.
I know I'm being awfully critique here, but the tower is just feels so much like the real thing and some simple surroundings really would help in that matter. (or for that matter?...curse grammar and stuff >,<).

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Otreum
Otreum - - 767 comments

Splended work :D I like very much, although it is a little slow, I can certainly appreciate the time and effort it would have taken to do this ;)

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f0u
f0u - - 270 comments

WOW!

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4ev3r
4ev3r - - 122 comments

Oh...i see i`m not the only nut on ModDB,really COol map,i guess it took you a lot of time to make this one,good symmetry senses.
well done shapelessform :D

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