We're following the example of Double Fine by using Kickstarter to help us afford a programmer, which we plan to scout for at GDC 2012.
Houyou no Tetsujin! Japan's latest game show craze hits American shores, in Extreme Hugtime Simulation Challenge! Enjoy fast-paced hugtime action as you work your way up the Hugtime Pagoda toward the title of Iron Hugger!
How awkward are your hugs? How long can you hug your grandmother before she begins to squirm? Can you calm an angry co-worker with a hug before you and everyone at your office are featured on the evening news? Then maybe you could be the next Iron Hugger!
On March 16th, at 9pm, my phone buzzed. I thought for sure that my friends were telling me when to meet them on Modern Warfare later, so I was surprised when I discovered it was an email from Kickstarter. I had lost faith in it succeeding, since it had been hovering at the 20% mark for almost a month, so I had also forgotten than it was only two hours from ending.
Subject line: "New backer alert!"
I thought, "Well, that's nice. We still had $400 to go before this backer, so let's see how much they contributed." It was $400. I froze. There was a fleeting moment of pride, but that was replaced by a humbling realization that people I have never met before have so much faith in EHSC that they are willing to contribute to it financially in times such as these.
There are other reasons to contribute to projects on Kickstarter, of course--the incentives are what make Kickstarter unique. But even if people are enticed by the cool stuff you get (and hopefully our stuff is cool stuff), every backer says to themselves, "Yeah, I can see this happening, and I can see it being good." That humbles me.
It also gives me resolve. Now I owe it to perfect strangers to help make the best game I possibly can. The first step is making a prototype, and that means hiring a programmer.
So, with that, we are currently seeking a Unity programmer! The contract offers $600 over the course of development, paid in pieces after certain milestones are met, plus a percentage on the back end should our game find a release portal which earns us money. Our programmer would work in close contact with the rest of the team and be expected to bring their expertise and creativity to the project. Please send a resume to firstname.lastname@example.org, and over the next couple of weeks, we'll evaluate the submissions and make our decision.
I can't wait to make this game happen!
A new member is brought on as animator, and a new member is needed for programming.
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