EXIL is a game which tell the story of Lena, a young girl which recently died. It's a platform game filled with action and dynamic fights. Her suicide will leave here deep inside of the dead's kingdom. She lost her memory and parts of her soul.

Report article RSS Feed EXIL| May 2011 update : wallrun, camera and so on

EXIL : Update of the development since January 2011. (Wallrun, first-person view, third person view)

Posted by Froyok on May 13th, 2011


Resume :

Since january I have done some gameplay parts. The player can now do wallruns. The waljumps are allowed too. I'm currently working on the ledge/climbing system. I'm also thinking on (and designing) the fight system.
My current purpose is to achieve a maximum of the acrobatic movements for having the base scale of the player capacity. I need this for starting to design the levels. Without a good base I think it will be a waste of time to do a level and discovering what I was predicted is wrong and finally need to redo the level. Of course, I will need to test a lot my levels later.

What is done currently ?

-The basic wallrun (no animation)
-The wallrun jump (the player can jump way the wall while a wallrun)
-The wallrun work only if the player is still pressing the button (like prince of persia)
-Walljump (jump with the base of wall, on the opposite direction)
-Superjump (close of borders, the player do a long jump)
-Third person camera
-First person camera with 180 degrees angle limited (like the game Riddick)
-Able to switch between the 2 cameras

Currently in development ?

-Ledge/Climbing system
-Gravity system (to be able to walk on the floor and others wall)
-Fight system (no enemy, only player actions is planned)

Work in progress video :






Again, you can follow the project with :
Post comment Comments
xXMaNiAcXx
xXMaNiAcXx May 14 2011, 10:44am says:

"-Fight system (no enemy, only player actions is planned)"
You mean that there won't be any enemies or that you still didn't write about enemies? Because if you aren't putting enemies there's no why putting a fight system...

The other things looks quite great, I like to see progress on something, keep up the good work.

+2 votes     reply to comment
Froyok
Froyok May 14 2011, 10:49am replied:

The first thing I need to do is to create the player fight actions, and ennemies after. So, I misspoke : of course there will be a lot of ennemies !
Sorry for the misunderstanding.

+3 votes     reply to comment
Squeebo
Squeebo May 15 2011, 12:48am says:

It's looking great so far! =D Keep up the good work

+2 votes     reply to comment
CODEZ3RO
CODEZ3RO Mar 1 2012, 9:38pm says:

that s great .. !

+1 vote     reply to comment
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EXIL
Platform
Windows
Developed By
Froyok
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