In a militaristic future where mankind has conquered the farthest reaches of space, the crew of a lone research vessel called Antares lies dormant near an off-world mining colony until it receives a distress signal and executes a surveillance mission. Upon descent on the planet you discover that the colony defenses have turned against you. There you must battle the war machines of humanity, now controlled by a sentient entity of unknown origins. As the player, you are the pilot of a space fighter, the only one trained and capable to fend of the enemy forces and defend Antares.

DEV BLOG ENTRY 13: A VISIT TO THE ARMORY

DEV BLOG ENTRY 13: A VISIT TO THE ARMORY

Jul 10, 2014 7 comments

As the first chapter of our development is nearing completion, in more ways than one, we realized that there is no post whatsoever about the weapons you...

DEV BLOG ENTRY 12: RESOURCES IN EXCUBITOR

DEV BLOG ENTRY 12: RESOURCES IN EXCUBITOR

May 9, 2014 2 comments

As we are announcing Excubitor's Alpha 0.14 we would like to talk about the problems we've encountered so far. This time we will speak about how we implemented...

Excubitor's Unity version is here

Excubitor's Unity version is here

Mar 14, 2014 2 comments

We are pleased to announce that Excubitor's Unity port is almost done. Now we are finally ready to share it with our friends and supporters. As most of...

DEV BLOG ENTRY 11: ALL THAT NOISE

DEV BLOG ENTRY 11: ALL THAT NOISE

Feb 10, 2014 0 comments

It's time to touch on one of the core elements in game development, the sound editing.

DEV BLOG ENTRY 10: GLOBAL GAME JAM 2014

DEV BLOG ENTRY 10: GLOBAL GAME JAM 2014

Feb 2, 2014 0 comments

Excubitor gives you first hand impression from this year's Game Jam.

DEV BLOG ENTRY 9: THERE AND BACK AGAIN

DEV BLOG ENTRY 9: THERE AND BACK AGAIN

Dec 29, 2013 2 comments

After going off grid for about three months we're back with an update on the progress and some tasty new screens

DEV BLOG ENTRY 8: WIND OF CHANGE

DEV BLOG ENTRY 8: WIND OF CHANGE

Sep 17, 2013 3 comments

After a long deliberation process we finally decided to switch from XNA to the Unity 3D engine for EXCUBITOR. Read about our thought process behind the...

DEV BLOG ENTRY 7: GAMESCOM 2013 PART II

DEV BLOG ENTRY 7: GAMESCOM 2013 PART II

Sep 8, 2013 0 comments

This time we summarize our personal gamescom 2013 experience and look at the positive and negative aspects of our first game convention attendance.

DEV BLOG ENTRY 6: GAMESCOM 2013 PART I

DEV BLOG ENTRY 6: GAMESCOM 2013 PART I

Sep 2, 2013 0 comments

We might have skipped a couple of weeks after we promised to write about our gamescom 2013 preparations, but the whole process took way more time and...

DEV BLOG ENTRY 5: SMOKE AND FIRE

DEV BLOG ENTRY 5: SMOKE AND FIRE

Aug 13, 2013 0 comments

After we skipped last week due to a small holiday break (we need those once in a while), we return with our weekly blog updates to talk about the visual...

DEV BLOG ENTRY 4: ASSET WRAP UP

DEV BLOG ENTRY 4: ASSET WRAP UP

Jul 29, 2013 0 comments

With this blog post we conclude the asset creation and import process. Here you read about the final steps we take before finally importing the asset...

DEV BLOG ENTRY 3: HULL PAINTING 101

DEV BLOG ENTRY 3: HULL PAINTING 101

Jul 22, 2013 0 comments

It's time to talk about the texturing techniques we use in EXCUBITOR. After we showed you how we approach 3D modeling this is the next step in asset creation...

DEV BLOG ENTRY 2: MODELING FOR GAMES

DEV BLOG ENTRY 2: MODELING FOR GAMES

Jul 12, 2013 0 comments

Read about our 3D creation process and the things you need to look out for in 3D modeling for games in general

DEV BLOG ENTRY 1: THE CORE

DEV BLOG ENTRY 1: THE CORE

Jul 7, 2013 2 comments

It's time to get juuust a little bit more technical with our news updates. Here we will introduce some of the core technologies that we use for the development...

DEV BLOG ENTRY 0: THE BASICS

DEV BLOG ENTRY 0: THE BASICS

Jul 1, 2013 0 comments

After a fairly long break we decided to change the way we bring news to the community, so here's the first of our new Dev Blog entries that are supposed...

Power-Ups in Excubitor

Power-Ups in Excubitor

Mar 23, 2013 0 comments

This week we will talk about our latest addition to the game, the good old fashioned power-ups

Encounters in Excubitor - Air Units

Encounters in Excubitor - Air Units

Mar 4, 2013 1 comment

This week we will show off some basic air units that the player will encounter in Excubitor

Encounters in Excubitor - Ground Units

Encounters in Excubitor - Ground Units

Feb 28, 2013 0 comments

In this news update we will introduce the first batch of enemies that players may encounter in the world of Excubitor.

Defensive Turrets in Excubitor

Defensive Turrets in Excubitor

Jan 16, 2013 0 comments

After a lengthy holiday break we provide the latest update on the Excubitor development process. Today we will talk about our newest addition to the game...

Introducing the Excubitors

Introducing the Excubitors

Dec 17, 2012 2 comments

A short description of the three playable spacecrafts from Excubitor.

Welcome to Excubitor

Welcome to Excubitor

Dec 3, 2012 0 comments

Excubitor is a new top-down Sci-Fi action video game project by Tesseract Games.