In a militaristic future where mankind has conquered the farthest reaches of space, the crew of a lone research vessel called Antares lies dormant near an off-world mining colony until it receives a distress signal and executes a surveillance mission. Upon descent on the planet you discover that the colony defenses have turned against you. There you must battle the war machines of humanity, now controlled by a sentient entity of unknown origins. As the player, you are the pilot of a space fighter, the only one trained and capable to fend of the enemy forces and defend Antares.
After a lengthy holiday break we provide the latest update on the Excubitor development process. Today we will talk about our newest addition to the game, the turret building mechanic.
Posted by antaig on Jan 16th, 2013
One of the core mechanics in Excubitor will be the ability to defend the mothership Antares by building defensive turrets. The turrets can be built on predetermined slots on various locations in the gameplay area.
The type and cost of the turret will vary based on its power and utility. The first turret available to the players will be the Viper machine gun.
The Viper is a basic rapid- fire turret with both air and ground targeting capabilities. While not as powerful as the newer, more advanced turrets, it's low cost will make it useful even in the later stages of the game.
We plan to include a total of eight defensive turrets that will be gradually unlocked as the player progresses in the game. While most of them will be damage dealers with the sole function to destroy the incoming waves of enemy forces, some have the ability to slow or disable the enemy vehicles for a short duration of time. By combining these elements the player will be given the opportunity to create his\her own strategy to defend the mothership and stop the enemies in their track.
Stay tuned for future updates on the other turrets that will feature in the game as well as other news from the development process.