Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.

Report article RSS Feed DE Normal Map Generator 1.4 Release

Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems - script updated to Blender3D 2.41 - added Texture Preview Window for quickly inspecting your generated maps The DE Normal Map Generator allows

Posted by Dragonlord on May 26th, 2006

Version 1.4 has been release of the DE Normal Map Generator including these features among others:
- various fixes for ati/nvidia cards on linux systems
- script updated to Blender3D 2.41
- added Texture Preview Window for quickly inspecting your generated maps

The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.

Changed: Available are sources for unix/windows systems and precompiled unix/windows binaries.

User Posted Image

Links:
- Source Release: Prdownloads.sourceforge.net
- General Unix Binary Release: Prdownloads.sourceforge.net
- Windows Binary Release: Prdownloads.sourceforge.net
- Project Page: Rptd.dnsalias.net
- Forum: Rptd.dnsalias.net

Post comment Comments
methy
methy May 26 2006, 5:55pm says:

Looks great. Blender needed something like this. I can't wait for the Windows binaries.

+1 vote     reply to comment
Fragger_
Fragger_ May 26 2006, 7:58pm says:

The windows bin i compiled needs .3ds loader or something :P

Good work man

+1 vote     reply to comment
_Kat_
_Kat_ May 26 2006, 8:21pm says:

Yes, please some more 3DsMax support!!

+1 vote     reply to comment
Dragonlord Author
Dragonlord May 26 2006, 10:28pm says:

sorry, i have no access to *3DSMax or things like that. i can though publish the file format of the .dim file so somebody having that soft can do an exporter for it. more i can't do from where i am.

+1 vote   reply to comment
Fragger_
Fragger_ May 27 2006, 3:54am says:

Or make a 3ds loader :)
Ill see what I can do

+1 vote     reply to comment
Dragonlord Author
Dragonlord May 27 2006, 9:17am says:

there will be most probably anyways a large change in the next release which ( hopefully ) makes the export script unnecessary anyways. i have to check though some stuff out first. so it might be a bit of a waste if you do an exporter for 3dsmax right now.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Epsylon
Platforms
Windows, Linux
Developer
Team Epsylon
Engine
Drag[en]gine
Contact
Send Message
Official Page
Epsylon.rptd.ch
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Epsylon
Epsylon Single Player Adventure