Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.

Report RSS DE Normal Map Generator 1.4 Release

Version 1.4 has been release of the DE Normal Map Generator including these features among others: - various fixes for ati/nvidia cards on linux systems - script updated to Blender3D 2.41 - added Texture Preview Window for quickly inspecting your generated maps The DE Normal Map Generator allows

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Version 1.4 has been release of the DE Normal Map Generator including these features among others:
- various fixes for ati/nvidia cards on linux systems
- script updated to Blender3D 2.41
- added Texture Preview Window for quickly inspecting your generated maps

The DE Normal Map Generator allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.

Changed: Available are sources for unix/windows systems and precompiled unix/windows binaries.

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Links:
- Source Release: Prdownloads.sourceforge.net
- General Unix Binary Release: Prdownloads.sourceforge.net
- Windows Binary Release: Prdownloads.sourceforge.net
- Project Page: Rptd.dnsalias.net
- Forum: Rptd.dnsalias.net

Comments
methy
methy

Looks great. Blender needed something like this. I can't wait for the Windows binaries.

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Fragger_
Fragger_

The windows bin i compiled needs .3ds loader or something :P

Good work man

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_Kat_
_Kat_

Yes, please some more 3DsMax support!!

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Dragonlord Author
Dragonlord

sorry, i have no access to *3DSMax or things like that. i can though publish the file format of the .dim file so somebody having that soft can do an exporter for it. more i can't do from where i am.

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Fragger_
Fragger_

Or make a 3ds loader :)
Ill see what I can do

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Dragonlord Author
Dragonlord

there will be most probably anyways a large change in the next release which ( hopefully ) makes the export script unnecessary anyways. i have to check though some stuff out first. so it might be a bit of a waste if you do an exporter for 3dsmax right now.

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