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Enola is a horror/adventure game about fear, isolation and murder. You play as an unnamed woman who has awoken on a desolate island, without any knowledge of her whereabouts. Over the course of your travels you find there is something else on the island...something dark and evil lurking in the shadows. Visit foreboding locations, solve intriguing puzzles and find clues to uncover mysteries about the island and your own identity. You’ll have to be quick and cunning to survive; but do you have what it takes to save another life?
For the cabin, I had made this big room where you find the first rotating device. It was pretty much four walls, no windows, and that's it. I really want the cabin to have windows whenever possible, and the first thing I did was to change that room. I now have big windows that let in the light. I also wanted to have that sorta "god-rays" effect since it adds to the mood. I think atmospherics in general will add a lot to this game.
My kickstarter thing is still running for a few more days, so if you want to have access to the regular alpha builds and help me shape the game, go to www.indiegogo.com/Enola and support my campaign :)