Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?
My plan is to pour a lot of symbols and secret meanings to everything you find in the game. This means nothing you see is purely "for wow/disturbing factor" sake. This includes the butcher room, as it's not meant to be like a "uhhh... body parts, now you have to get scared" but rather ask yourself what this room is for, specially since there will be no people-eating monsters walking around in Enola.
These screenshots represent the game in its current alpha state, since I'm focusing more on the gameplay side while my friend helps me get the visual part right.
The butcher room will be part of the first alpha build I'm releasing to everyone supporting the making of this game. If you want to support Enola, visit this link and make a donation Indiegogo.com