A server-side utility that allows competition admins to set and enforce rules. It does this through the addition of new cvars and commands.
Readme File:
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ENEMY TERRITORY: QUAKE WARS(TM) COMPETITION MOD BETA
README
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THIS IS AN UNSUPPORTED RELEASE. USE AT YOUR OWN RISK.
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I. OVERVIEW
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The Enemy Territory: QUAKE Wars Competition Mod allows tournament organizers to easily implement and enforce specific rule-sets and enhances other competition related features of the game, such as ETQW:TV. It does this by providing additional Cvars and commands to both the players and server admins.
Please refer to Wiki.splashdamage.com for an overview of the Competition Mod BETA features and how to use them.
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II. KNOWN ISSUES
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These are either issues with the Competition Mod BETA (to be fixed in the final release) or game issues that will be addressed with the final ETQW 1.5 Game Update.
- Trying to playback demos is sometimes causing the game crash
- When a player has selected a limited-availability weapon, the availability is not correctly shown on the Limbo Menu. In the final release of the mod, the value will show correctly and the colour will change to red if it's unavailable (and you don't have it)
- There's no countdown following a Team Timeout
- Windows Vista 64 machines are unable to download the PK4 files from the server
- Area22 map script - The office Cyclops doesn't get removed for the third objective
- Sewer map script - The Strogg vehicles for the first objective will be adjusted
- Investigating an issue with the "Next reinforcements" timer in the limbo menu (when there is no-one to spectate)
- Investigating an issue with the Limbo Menu popping up following end of warm-up (with g_forceLimboSpectate 1 set)
- When g_maxMines is set to less than 3 the mine HUD element in the bottom right of the screen will still display the 3 mines that would be available to the player normally
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3. ADDITIONAL ADJUSTMENTS
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These will be included in the final release of the Competition Mod:
- Cvars to turn off the radar ability of the Third Eye Camera and the MCP
- Cvars to limit the number of concurrently usable vehicles based on vehicle class
- Cvar to remove ability to fire while leaning
- Cvar to remove ability to lean
- Headshot sound to be moved to localization folder (to allow user customization)
- Locking spectators to a single team (to allow clans to view matches without straying to the wrong team accidentally)