The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone. In the dark, a fleeting spirit reaches out to a child. Setting out into a world of remnants, they travel together, to save what can be saved, and to understand. Empathy is an adventure game with emphasis on story telling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through a dying world to discover its story and wonders. Together, the Spirit and the Child travel along the Road, a road between existences, filled with memories and echos of the past. Behind them, the crumbling world, in front, a glimpse of hope. Where will their journey take them?

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CuervoSp
CuervoSp Jul 17 2013, 6:43am says:

As good as the other concept.

+1 vote     reply to comment
Cronnix Author
Cronnix Jul 17 2013, 5:03pm replied:

Thanks! I might be misinterpreting, but this ain't a concept :)

+1 vote   reply to comment
Tetsuo3
Tetsuo3 Aug 11 2013, 6:29pm says:

Hm, it's a great shot but I can't help feel like it loses it mystique compared to the concept of the same scene. It's brighter, more open, the building are more real etc. The concept was darker and more lucid. In a good way.

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Cronnix Author
Cronnix Aug 13 2013, 12:43pm replied:

Thanks for the feedback! We've still got a way to go with the visual style, as it is quite a challenge bringing our concept art directly to the engine, some compromises has to be made. That being said, we've still got few tricks left to try.

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Tetsuo3
Tetsuo3 Aug 14 2013, 3:45pm says:

The visual style looks great, a huge improvement over the original style and it looks brilliant.

I just mean compared to the concept this scene looks too close up and bright. I much prefer the weird buildings also seen in the original concepts; makes it look like a proper dream world (though that's just my opinion).

Maybe adding some more trees to the scene and beefing up the post processing so it's darker? Perhaps add some particles in the scene to generate the glitters of strange lights coming from the trees? Maybe add some mid level branches to those bending trees to really generate that claustrophobic, encroaching feeling on the 'arch way' it seems to generate.

Anyway, I've been following this for a while. Keep up the great work!

+2 votes     reply to comment
Cronnix Author
Cronnix Aug 14 2013, 5:24pm replied:

Thanks for the detailed suggestions! We're working on some shaders to darken the scenes atm, as I agree it is a bit too open and bright. The buildings also crossed my mind, but there we'll have to see what we can come up with as I don't quite have a direct solution but maybe a couple ideas. You're right with suggestions on further enforcing the claustraphobic feeling, as the park is supposed to feel daunting and creepy, yet.. alluring. We may have something new to show next update :)

+1 vote   reply to comment
Shrektacular
Shrektacular Oct 1 2014, 9:56am says:

beautiful :O

+1 vote     reply to comment
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Description

This showcases our new artstyle as well as a scene for the first level in the game, the park.

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Entertainment
Date
Jul 17th, 2013
By
Cronnix
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1843×1053
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