The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone. In the dark, a fleeting spirit reaches out to a child. Setting out into a world of remnants, they travel together, to save what can be saved, and to understand. Empathy is an adventure game with emphasis on story telling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through a dying world to discover its story and wonders. Together, the Spirit and the Child travel along the Road, a road between existences, filled with memories and echos of the past. Behind them, the crumbling world, in front, a glimpse of hope. Where will their journey take them?
It sure been a long journey since we've started working on Empathy, and after five years we're proud to announce that the game is releasing today, May 16th on Steam (link).
We can't wait for players to experience the surreal and weird world of Empathy, and are looking forward to you exploring it. In order to celebrate the release of the game, we're sharing a piece of the world, five soundtracks from the game, found below! Full OST is included for free with the game.
Come join us for discussions over at the game's official Steam forums.
Our team is proud to announce that Empathy: Path of Whispers will release on May 16! We can’t wait for you to experience the intriguing world we’ve...
We wanted to share an update on the project's status with you, as well as a batch of new screenshots from the world of Empathy that players will be exploring...
First look at our gameplay, new in-game screenshots and a Steam coming soon page with an announcement of game's release date.
New teaser for our upcoming adventure-exploration game Empathy, and some important news!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
looks great so far ^^
Very nice work with this engine. Out of curiosity, what would be your ratio of brushes to static meshes?
We haven't used any brushes at all afaik, only for blocking the levels out sometimes but then replace the blockout with static meshes.
Big thumbs up for this idea! Best of luck so that it turns out great!
Thank you! :)
And we're back! Nice to hear from you guys again.
Thanks! We are really speeding up the development now that everything is settled :)
Hey, I don't want this project die!
We're back, news should be up shortly ;)
We are working on a new direction that we're going to announce in May if everything goes well :)