Embers of Caerus is a low-fantasy sandbox MMORPG in development by Forsaken Studios. It aims to be the most immersive Medieval simulation ever seen, with a vast world to colonise and explore, with diverse terrain and many secrets to unfold!

Meet the team: Rob Steele - Creative Director

Meet the team: Rob Steele - Creative Director

Feb 13, 2013 Article 3 comments

This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!

Meet the team: Nick Cluff - Environmental Artist

Meet the team: Nick Cluff - Environmental Artist

Feb 6, 2013 Article 2 comments

This is your chance to read a little bit about some of our team, and see the kinds of work they are getting up to on a daily basis! First up, Nick Cluff...

The world of Caerus

The world of Caerus

Dec 20, 2012 Article 1 comment

In this feature, we hope to give you an idea of the known world of Caerus. It is a land broken, and all but extinguished, but with the hard work of the...

Dev Blog: Dynamic Ecology

Dev Blog: Dynamic Ecology

Dec 19, 2012 Article 10 comments

A key aspect of a dynamic world is removing the stale, static creature spawn system. This blog discusses our plans for a dynamic ecology system, and hints...

Dev Blog: Naval Systems

Dev Blog: Naval Systems

Dec 17, 2012 Article 6 comments

Who doesn't want to sail the high seas, finding hidden islands and their treasures, or embarking of pirate adventures? This feature blog discusses the...

Dev Blog: Dynamic Events Team (and Death Q&A)

Dev Blog: Dynamic Events Team (and Death Q&A)

Dec 13, 2012 Article 0 comments

How do you keep a world Dynamic, and engaging? Hire a dedicated team for the job, that's how!

Dev Blog: Death System

Dev Blog: Death System

Dec 11, 2012 Article 9 comments

Death is a key point in any MMO game. In this developer blog we present how we intend to handle death, rebirth, and the balance of PvP and its impact...

Developer Diary - Player Stats

Developer Diary - Player Stats

Dec 7, 2012 Article 0 comments

In another Developer Diary, Forsaken Studios' CEO Rob Steel discusses the planned player stats system for Embers of Caerus.

Developer Diary - Seige Warfare

Developer Diary - Seige Warfare

Dec 6, 2012 Article 0 comments

Seige warfare is both one of the most exciting, and most difficult to balance feature in any MMO game. We discuss how we intend to address this system.

The Vision

The Vision

Nov 19, 2012 Article 2 comments

This is the vision for the game, as laid out by Rob Steele, the CEO of Forsaken Studios, and Creative Director of Embers of Caerus.

Initial Feature List

Initial Feature List

Nov 19, 2012 Article 0 comments

This is the list of initial features we are aiming to get into Embers of Caerus

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Embers of Caerus
Platform
Windows
Developer
Forsaken Studios
Engine
Vision 8
Contact
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Official Page
Embersofcaerus.com
Release Date
TBD
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Popular Features
Dev Blog: Death System
Dev Blog: Death System Article - Dec 11, 2012
Dev Blog: Naval Systems
Dev Blog: Naval Systems Article - Dec 17, 2012
The Vision
The Vision Article - Nov 19, 2012
Dev Blog: Dynamic Ecology
Dev Blog: Dynamic Ecology Article - Dec 19, 2012
The world of Caerus
The world of Caerus Article - Dec 20, 2012
Developer Diary - Seige Warfare
Developer Diary - Seige Warfare Article - Dec 6, 2012
Developer Diary - Player Stats
Developer Diary - Player Stats Article - Dec 7, 2012