Embers of Caerus is a low-fantasy sandbox MMORPG in development by Forsaken Studios. It aims to be the most immersive Medieval simulation ever seen, with a vast world to colonise and explore, with diverse terrain and many secrets to unfold!
This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!
This is your chance to read a little bit about some of our team, and see the kinds of work they are getting up to on a daily basis! First up, Nick Cluff...
In this feature, we hope to give you an idea of the known world of Caerus. It is a land broken, and all but extinguished, but with the hard work of the...
A key aspect of a dynamic world is removing the stale, static creature spawn system. This blog discusses our plans for a dynamic ecology system, and hints...
Who doesn't want to sail the high seas, finding hidden islands and their treasures, or embarking of pirate adventures? This feature blog discusses the...
How do you keep a world Dynamic, and engaging? Hire a dedicated team for the job, that's how!
Death is a key point in any MMO game. In this developer blog we present how we intend to handle death, rebirth, and the balance of PvP and its impact...
In another Developer Diary, Forsaken Studios' CEO Rob Steel discusses the planned player stats system for Embers of Caerus.
Seige warfare is both one of the most exciting, and most difficult to balance feature in any MMO game. We discuss how we intend to address this system.
This is the vision for the game, as laid out by Rob Steele, the CEO of Forsaken Studios, and Creative Director of Embers of Caerus.
This is the list of initial features we are aiming to get into Embers of Caerus