Elite is a modern, tactical first person shooter, containing no sci-fi elements. Forcing the players to use tactics and teamwork in order to win, Elite will not be any new "Run & Gun Shooter", as seen in games such as "Call of Duty" and "Battlefield 3". Centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. Having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, Elite is something different from other games. Offering both Close Quarter Battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. Long assault rifles will bang against walls in room fight, and submachine guns doesn't have a very far range for long engagements.

Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere [OLD] Organic Character Modeler - Position open at RGS at RealisticGameStudios

organic character modeler - position open at rgs realisticgamestudios anywhere artists the elite: special forces development team is seeking an organic character modeler. about elite: special forces, the game: elite: special forces is a modern, tactical first person shooter, containing no sci-fi elements. forcing the players to use tactics and teamwork in order to win, elite: special forces will not be any new "run & gun shooter", as seen in games such as "call of duty" and "battlefield 3". centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, elite is something different from other games. offering both close quarter battle and large out-door environments, weapon choices will be essential for the operations online mode. long assault rifles will bang against walls in room fight, and submachine guns doesn't have a very far range for long engagements. players must choose 1 out of 17 special forces for each individual character, giving both ct units such as the french "gign" and the russian "spetsnaz alfa", while also giving a military experience in units like the british "sas" and the us "navy seals". elite: special forces is combining the intense action in the close quarter combat fights and the excitement in long range engagements, which gives an amazing atmosphere in the game. https://www.facebook.com/pages/realisticgamestudios/192852874195758 https://twitter.com/realisticgamest http://www.moddb.com/games/elite-special-forces 3d character organic modeler job description as a 3d character organic modeler at the elite: special forces development team, you will work with hi-poly, low-poly and hi-res character creation. required • strong understanding of any 3d package; autodesk max or maya, blender and so on. • strong experience with a sculpting package; zbrush or mudbox. • strong experience with high and low poly modeling/baking. • strong experience with different texture maps (normal, specular, diffuse and so on) and about how to add ao and normal maps onto models. • strong knowledge of uv'mapping. • understanding of cryengine 3 and marmorset (for rendering) is a big plus. • work to show. welcomed skills • understanding of art pipeline. • leadership. • other game/modding experience. offer • an overall nice atmosphere in a small team. • possibilities of skills developing to a higher level. • be able to add the game to resume/portfolio. • ability to add work to portfolio after game release. application process send your resume and/or portfolio (if you do not send any link to your portfolio if having one, then send previous done work) to @ jobs@realisticgamestudios.com

World Wide [OLD] RGS Opening - Skilled CE 3 Texture Artist at RealisticGameStudios

rgs opening - skilled ce 3 texture artist realisticgamestudios world wide artists realisticgamestudios are looking for a skilled cryengine 3 texture artist for the elite: special forces development team. about the game: elite is a modern, tactical first person shooter, containing no sci-fi elements. forcing the players to use tactics and teamwork in order to win, elite will not be any new "run & gun shooter", as seen in games such as "call of duty" and "battlefield 3". centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, elite is something different from other games. offering both close quarter battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. long assault rifles will bang against walls in room fight, and submachine guns doesn't have a very far range for long engagements. players must choose 1 out of 17 special forces for each individual character, giving both ct units such as the french "gign" and the russian "spetsnaz alfa", while also giving a millitary experience in units like the british "sas" and the us "navy seals". elite is combining the intense action in the close quarter combat fights and the excitement in long range engagements, which gives an amazing atmosphere in the game. http://www.moddb.com/games/elite-special-forces https://www.facebook.com/pages/realisticgamestudios/192852874195758 https://twitter.com/realisticgamest 2d texture artist job description as a 2d texture artist at the e: sf development team, you will help texturing different assets, based on our asset guides. you will also help regular/junior members with texturing. you can also be required to create different textures such as ground textures. required • strong understanding of texturing; both basic texturing, asset-texturing and so on. • strong experience with a texture program (photoshop, gimp, and so on). • strong experience with different texture maps (normal, specular, diffuse and so on) • at least a basic understanding and experience with cryengine 3 crytiff plugin is required. • work to show. welcomed skills • understanding of art pipeline. • leadership. • other game/modding experience. offer • an overall nice atmosphere in a small team. • possibilities of skills developing to a higher level. • be able to add the game to resume/portfolio. • ability to add work to portfolio after game release. application process send your resume and/or portfolio (if you do not send any link to your portfolio, then send previous done work) to @ jobs@realisticgamestudios.com the job is un-paid.

Anywhere [OLD] Talent Scouts at RealisticGameStudios

talent scouts realisticgamestudios anywhere artists at realisticgamestudios, we're seeking a talent scout. join a talented and dedicated group consisting of creative individual developers. as a talent scout, your job will be to find potential recruits for our team. if recruits are not found good enough, but eager to learn, then your responsibility would be to teach them to get a high level of standard as well. for more details about the game, please visit: http://www.indiedb.com/games/elite-special-forces

Anywhere [OLD] 3d Organic Artist at RealisticGameStudios

3d organic artist realisticgamestudios anywhere programmers who are we? we're realisticgamestudios; a focused group of many, different individuals. we're always developing with following core elements: - high quality. our players will be provided with the best of the best, the top of the top. we're doing our best to live up to this. - organization. as we're more then 15 game developers, its very important for us to have a proper, if not better then proper organization. we lay weight on procedures, deadlines and solid assignment documents. we have a lot of tools to help us being as organized as we're. what do we need? basically, we're looking for focused individuals that are able to meet deadlines, have a keen eye for details, have a large motivation flow, be able to produce work of a very high quality is all requirements, and having great leadership skills is just an extra plus. but... we're not just looking for everyone. we're looking for 3d modelers. help develop a tactical, realistic, first person shooter on the cryengine 3 engine, and work with a very organized team. character/organic modeler responsibilities: you will be working in our 'organic' team, creating different characters, based on the concept art we give you. you will be having a close communication to our senior hard surface modeler. requirements: strong understanding of organic modeling. strong understanding of autodesk max or maya. strong understanding of zbrush or mudbox. strong understanding of the basic mapping process. strong understanding of uv'ing and texturing (in either photoshop, gimp, or so on) strong understanding of rendering (for showcasing characters). strong/basic understanding of ddo or marmorset is a plus. strong/basic understanding of cryengine 3 is a plus.

Anywhere [OLD] 3d Vehicle/Environmental Artist at RealisticGameStudios

3d vehicle/environmental artist realisticgamestudios anywhere artists who are we? we're realisticgamestudios; a focused group of many, different individuals. we're always developing with following core elements: - high quality. our players will be provided with the best of the best, the top of the top. we're doing our best to deliver this. - organization. as we're more then 15 game developers, its very important for us to have a proper, if not better then proper organization. we lay weight on procedures, deadlines and solid assignment documents. we have a lot of tools to help us being as organized as we're. what do we need? basically, we're looking for focused individuals that are able to meet deadlines, have a keen eye for details, have a large motivation flow, be able to produce work of a very high quality is all requirements, and having great leadership skills is just an extra plus. but... we're not just looking for everyone. we're looking for 3d modelers. help develop a tactical, realistic, first person shooter on the cryengine 3 engine, and work with a very organized team. 3d hard surface modelers responsibilities: you will be responsible for the creation of high poly vehicles (mainly focusing on cars, trucks and military oriented vehicles) or environmental assets (such as tree, bushes or grass), baking them down to low-poly, optimized in-game assets, as well as being responsible for the texturing of those. as something else you will be responsible for creating mock-ups of vehicles or environmental assets. lastly you will be basing your models of some of our concept art or real life reference pictures (last said is the most used). required: strong understanding of autodesk max or maya. strong understanding of zbrush or mudbox. strong understand of the basic mapping process. strong understanding of uv mapping and textures. strong understanding of rendering (for showcasing assets). strong understanding of mamorset and ddo is a big plus. strong or basic understanding of cryengine 3 is a big plus.

Anywhere - Skype Required ! [OLD] 3D Primary Hard Surface Modeler at RealisticGameStudios

3d primary hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d primary hard surface modeler responsibilities: -- you will work close together with our modeling team and our 3d senior hard surface modeler, creating different mock-ups, prototypes, hi-poly/res and final, optimized in-game assets. -- maintaining a good relation to the lead team, you will create the given work assignment to a precise date, and ensuring that you're updating the lead team at least twice a week. requirements: -- strong skills with autodesk max or maya (zbrush and mudbox as well). -- skilled in the creation of assets (mainly focusing on props, vehicles and modern firearms). -- skilled in texturing of assets. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 1-2 years of experience in modeling.

Anywhere - Skype Required ! [OLD] 3D Senior Hard Surface Modeler at RealisticGameStudios

3d senior hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior hard surface modeler responsibilities: -- you will be supervising the modeling team in different aspects of modeling and the engine. -- working close together with the modeling team, providing help where it is needed. -- maintaining a good relation to both the lead team and the modeler team. requirements: -- strong knowledge of autodesk max or maya (zbrush and mudbox as well). -- basis knowledge of how cryengine 3 handles assets. -- strong in asset creation (mainly focusing on props, vehicles and modern firearms). -- strong in texture creation. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 2 years of experience in the gaming industry (wherever it's at indie teams, mod teams, et cetera). -- at least 2 years of experience in modeling. this is currently not a paid position, but we hope to be able to pay you later on. thanks and we all hopes to hear from you!

Anywhere - Skype Required ! [OLD] 3D Senior Environment Artist at RealisticGameStudios

3d senior environment artist realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior environment artist responsibilities: -- as a senior environment artist at our team, you will be researching how the terrain and/or environment looks in north kazakhstan. -- you will help planning the different level's designs close together with the lead- and level design team. -- another responsibility is the creation of different vegetation/foliage assets based on real life reference pictures. -- abillity to help out other places on the team with texturing, modeling or supervising. requirements: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well). -- skilled with the creation of assets (mainly focusing on vegetation/foliage assets). -- skilled in texturing of assets (mainly focusing on vegetation/foliage assets). -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3. -- at least 2 years of experience in the modeling branch. thanks and we all in the team hopes to hear more from you!

Anywhere [OLD] Elite - Searching For 3D Props Modelers at RealisticGameStudios

elite - searching for 3d props modelers realisticgamestudios anywhere artists who are we? we're realisticgamestudios, a team consisting of very talented and enthusiastic game developers, creating the most intense, authentic and memorable games for our fans and players. we're using a lot of time on our projects to ensure that the quality in our games will be perfect for you, and we're always enthusiastic about the games we're creating. always having realism as a main goal as our team name is referring to, our games will be something special! we love our work and we love to create games to play for all our fans and players - including you. core values - real life first - balance your own days as long as you have your work done to time - everyone has something to say on our team, if you have any ideas or suggestions to company or game, share - feel free to work on other projects as long as they don't conflict with our projects - our community is our life blood, we will treat them well and listen to what they say - we will have the same core vision of the game, but take our community's ideas and opinions in consideration - we're always aiming for high realism based gameplay short about our project: elite is a modern, tactical first person shooter, containing no sci-fi elements. forcing the players to use tactics and teamwork in order to win, elite will not be any new "run & gun shooter", as seen in games such as "call of duty" and "battlefield 3". centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, elite is something different from other games. offering both close quarter battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. long assault rifles will bang against walls in room fight, and sub-machine guns doesn't have a very far range for long engagements. players must choose 1 out of 17 special forces for each individual character, giving both ct units such as the french "gign" and the russian "spetsnaz alfa", while also giving a military experience in units like the british "sas" and the us "navy seals". elite is combining the intense action in the close quarter combat fights and the excitement in long range engagements, which gives an amazing atmosphere in the game. are you interested? we offer you: - colleges that are both enthusiastic and experienced - a memorable and fun experience - a very professional and organized team - contract to sign - portfolio on our website - be part of our beta testing - your work will be shown to the public you offer us: - able to handle constructive critism - able to have your work done to given deadline - able to update us at least 2 times a week (1 time with updates in form of pictures) - able to sign contract - able to show past work/portoflio - self driven and self motivated - excellent communication skills - able to present your work to the whole team - able to work alone and together in a team - able to meet requirements in one of following: 3x 3d hard surface sculpter responsibilities: -- you will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on props) -- you will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures skills required: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- skilled in creating assets (focusing on buildings, environment assets as well as firearms) -- skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game assets -- skilled with texturing of assets -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the game industry or in the modeling branch 1x 3d lead modeler responsibilities: -- you will be in charge of our modeler team, helping with exporting to cryengine 3 and creating different mock-ups if needed -- you will need to ensure that everything in the modeler team is going the right way, that everyone know what they should do, and that they all update you at least twice a week skills required: -- excellent leadership -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- experienced with texturing -- skilled in creating mock-ups and prototypes -- experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the gaming industry or modeling branch what is more needed? - a dropbox account - a skype account we're an organized team. we love our work. we hope to hear more from you!

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Elite: Special Forces
Platform
Windows
Engine
CryENGINE 3
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Release Date
TBD
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