We, the development team of Elite: Special Forces, are doing our best to make Elite: Special Forces a groundbreaking tactical shooter on the market. Aiming for next generation graphics, the quality will be in top as well. But to ensure that the quality will be more than top-top, we wan't you to post a comment, follow our Twitter and like our Facebook; we need your help!

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Bushes Water Tower Mil MI-24
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10 comments by Bromand77 on Jun 19th, 2013

Hello.

Things have turned out bad this week for E: SF. Loss of man power means that progress the upcoming weeks will be a bit of slower. We apologize heavily, but as our community is our life blood, we find the need to tell you about this.

But we can still post a few screenshots! Though nothing too excited (the excited update with a lot of our work will come in the next update hopefully, but will be a bit slowed down due to this).

First of all, a concept of a MI-24 helicopter. This helicopter will be a Russian/Spetsnaz transport and combat helicopter. It will be able to transport 8 special Spetsnaz operators.


Secondly, here's a picture of some of our in-engine bushes! We have not included variations of the bushes, only the types so you can see them instead.

We're still looking for following roles as well, guys!

3x Hard Surface Modelers
Responsibilities:
You will be responsible for the creation of high poly vehicles (mainly focusing on cars, trucks and military oriented vehicles), weapons (modern firearms or items) or environmental assets (such as tree, bushes or grass), baking them down to low-poly, optimized in-game assets, as well as being responsible for the texturing of those.
As something else you will be responsible for creating mock-ups of Vehicles or Environmental Assets.
Lastly you will be basing your models of some of our concept art or real life reference pictures (last said is the most used).
Required:
Strong understanding of Autodesk Max or Maya.
Strong understanding of Zbrush or Mudbox.
Strong understand of the basic mapping process.
Strong understanding of UV mapping and textures.
Strong understanding of rendering (for showcasing assets).
Strong understanding of Mamorset and Ddo is a big plus.
Strong or basic understanding of CryEngine 3 is a big plus.

1x Character/Organic Modeler
Responsibilities:
You will be working in our 'Organic' team, creating different characters, based on the concept art we give you.
You will be having a close communication to our Senior Hard Surface Modeler.
Requirements:
Strong understanding of Organic Modeling.
Strong understanding of Autodesk Max or Maya.
Strong understanding of Zbrush or Mudbox.
Strong understanding of the basic mapping process.
Strong understanding of UV'ing and texturing (in either Photoshop, GIMP, or so on)
Strong understanding of rendering (for showcasing assets).
Strong/Basic understanding of Ddo or Marmorset is a plus.
Strong/Basic understanding of CryENGINE 3 is a plus.

2x Texture Artists
Responsibilities
You will consult and advise our modelers in texturing, as well as help our junior modelers with texturing assets.
You will be either UV mapping or texturing our assets.
Requirements
Strong understanding of Photoshop or any other texturing program.
Strong understanding of UV mapping.
The ability to texture assets based on either real life reference or concept art.
The ability to texture assets to a very decent quality.
Strong/Basic understanding of Ddo is a plus.
Strong/Basic understanding of CryEngine 3 texturing is required.

Post comment Comments  (0 - 10 of 36)
Mosquito0o
Mosquito0o Jul 12 2013, 4:05pm says:

Do you have a programmer? Since that's a pretty big thing to have if you guys want to go anywhere with this game.

+1 vote     reply to comment
Bromand77 Creator
Bromand77 Jul 13 2013, 3:40am replied:

Hello Mosquito0o.

Programmers are a vital part of a game development team. Right now there's no need for us to have a programmer, as we have not finished too much. We're in contact with one programmer though, as we are planning to start some very basic programming soon, but not yet. We're still in a very early development phase.

But I can tell you that we are planning to release some interesting stuff this or next month, so stay tuned!

+2 votes   reply to comment
Bromand77 Creator
Bromand77 Jul 9 2013, 8:50am says:

Guys, please spread the word about our fan-pages:
Facebook.com
Twitter.com

We need your help to get as many likes/follows as possible!

+1 vote   reply to comment
Bromand77 Creator
Bromand77 Jun 28 2013, 3:36pm says:

We have done a team discussion about wherever we will add Italian Special Forces or not. We came to the conclusion to postpone this topic, so that we could concentrate on other things meanwhile. So we have not dropped the idea, and there's still a change we will add them in the future (before game release) or in a future DLC. Thanks!

+1 vote   reply to comment
g0Dwarrior23
g0Dwarrior23 Jun 20 2013, 2:07am says:

You guys should put this on Steam Greenlight

+3 votes     reply to comment
Bromand77 Creator
Bromand77 Jun 20 2013, 9:47am replied:

This and if we will add Italian Special Forces will be taken up at our next team meeting. Thanks!

+2 votes   reply to comment
cofa88
cofa88 Jun 19 2013, 7:00pm says:

Italian GOI please ;)GRUPPO OPERATIVO INCURSORI.. and Battle parĂ  COL MOSCHIN

+1 vote     reply to comment
Bromand77 Creator
Bromand77 Jun 20 2013, 12:59am replied:

While Italy is not planned, we will do our best to add them! Thanks!

+2 votes   reply to comment
cofa88
cofa88 Jun 20 2013, 7:42am replied:

Will be really nice thanks :) if u wish any information just question ;) good job!

+2 votes     reply to comment
Bromand77 Creator
Bromand77 Jun 20 2013, 9:20am replied:

Sounds good!

If Italian Special Forces will be added, we will add following:
GIS (Gruppo Intervento Speciale)
9th Parachute Assault Regiment "Col Moschin"
Comsubin

+3 votes   reply to comment
cofa88
cofa88 Jun 21 2013, 8:29am replied:

yes amazing :)
Actually..the only "special forces" in italy are GOI(gruppo operativo incursori) of Comsubin (italian's marine) and 9th Col Moschin.
GIS is special elite of Carabinieri (always military regiment..most used for antiterrorism)
and under police we have NOCS (nucleo operativo centrale di sicurezza)

+2 votes     reply to comment
Bromand77 Creator
Bromand77 Jun 21 2013, 8:34am replied:

Special Forces is a "large" name for a special trained unit. The GIS is also a "special force" in wide terms.

But yes, indeed!

+2 votes   reply to comment
cofa88
cofa88 Jun 21 2013, 8:50am replied:

yes i agree.. all this groups are "special units".. but if u read about italians military special forces it speaks only about Goi and Col.M.. i dunno why...GIS is not used for missions like : ok go in pakistan and kill all..probably :D ..anyway they are elites units of course !

+2 votes     reply to comment
Bromand77 Creator
Bromand77 Jun 21 2013, 9:01am replied:

"ok go in pakistan and kill all"
No special forces are used for that, that's what the infantry is for! Haha.

+2 votes   reply to comment
cofa88
cofa88 Jun 21 2013, 9:44am replied:

yeah was a stupid example :P no matter... good job ;) i told u only what i know about special forces here cause is my country ;) bb

+1 vote     reply to comment
Bromand77 Creator
Bromand77 Jun 22 2013, 4:11am replied:

NP, hehe.

+1 vote   reply to comment
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Elite: Special Forces
Platform
Windows
Engine
CryENGINE 3
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@D_DeGea Hey David, here's a channel with all your performances in all games in 13/14: T.co Credits goes to DDG1i.

Dec 22 2013, 3:30am

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Jul 24 2013, 5:39am

@ForteSounds Haha! It's always a pleasure to follow professionals - keep up the great work!

Jul 23 2013, 3:48pm

@ForteSounds No problem, always a pleasure!

Jul 22 2013, 1:08pm

@Crytek Like your stuff a lot and is patiently waiting for the upcoming SDK release! Keep up the great work.

Jul 22 2013, 10:12am

We're working on a few character sculpts, and are hoping to have a few renders in the next update. Some weapon renders should make it too...

Jul 22 2013, 10:10am

@Deosl86 I read that somewhere too, lucky rabbits! :-)

Jul 21 2013, 12:34pm

@505_Games You seem to have published a number of nice games, including some nice shooter-games, keep it up! Hope to see Takedown: RS soon!

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@Deosl86 Takedown: Red Sabre seems to be moving along great. Hoping to see some more from them soon! What do you think?

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@TheGameplayMag Hey there! Hoping to show you a game sometime in the near future for you guys, stay cool. Will follow you!

Jul 20 2013, 3:15pm

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