Elite is a modern, tactical first person shooter, containing no sci-fi elements. Forcing the players to use tactics and teamwork in order to win, Elite will not be any new "Run & Gun Shooter", as seen in games such as "Call of Duty" and "Battlefield 3". Centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. Having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, Elite is something different from other games. Offering both Close Quarter Battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. Long assault rifles will bang against walls in room fight, and submachine guns doesn't have a very far range for long engagements.

Add job Report 3D Senior Hard Surface Modeler at RealisticGameStudios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere - Skype Required !.

Posted by Indiedb.com on

We're a team of different individuals. We all have a passion and large enthusiasm for our work.

We love your suggestions and feedback in our team. Real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- Elite Special Forces.

Please visit our indieDB profile for more information on 'Elite Special Forces'.

We cannot offer payment yet, but we hope to in the future! We do also have 'Digital Tutors' to help you getting better and stronger in the art of modeling and texturing.

While we're always looking for new members, this is one of our current most wanted position:

3D Senior Hard Surface Modeler

Responsibilities:

-- You will be supervising the modeling team in different aspects of modeling and the engine.
-- Working close together with the modeling team, providing help where it is needed.
-- Maintaining a good relation to both the lead team and the modeler team.

Requirements:

-- Strong knowledge of Autodesk Max or Maya (Zbrush and Mudbox as well).
-- Basis knowledge of how CryEngine 3 handles assets.
-- Strong in asset creation (mainly focusing on props, vehicles and modern firearms).
-- Strong in texture creation.
-- (OPTIONAL) Experienced with exporting from Max/Maya/Zbrush/Mudbox to CryEngine 3.
-- At least 2 years of experience in the gaming industry (wherever it's at indie teams, mod teams, et cetera).
-- At least 2 years of experience in modeling.

This is currently not a paid position, but we hope to be able to pay you later on.

Thanks and we all hopes to hear from you!

To Apply

Send a resume and/or portfolio to realisticgamestudios@hotmail.com