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10 comments by Bromand77 on Jun 19th, 2013

Hello.

Things have turned out bad this week for E: SF. Loss of man power means that progress the upcoming weeks will be a bit of slower. We apologize heavily, but as our community is our life blood, we find the need to tell you about this.

But we can still post a few screenshots! Though nothing too excited (the excited update with a lot of our work will come in the next update hopefully, but will be a bit slowed down due to this). 

First of all, a concept of a  MI-24 helicopter. This helicopter will be a Russian/Spetsnaz transport and combat helicopter. It will be able to transport 8 special Spetsnaz operators. 


 Secondly, here's a picture of some of our in-engine bushes! We have not included variations of the bushes, only the types so you can see them instead.

 We're still looking for following roles as well, guys!

 3x Hard Surface Modelers
Responsibilities:
You will be responsible for the creation of high poly vehicles (mainly focusing on cars, trucks and military oriented vehicles), weapons (modern firearms or items) or environmental assets (such as tree, bushes or grass), baking them down to low-poly, optimized in-game assets, as well as being responsible for the texturing of those.
As something else you will be responsible for creating mock-ups of Vehicles or Environmental Assets.
Lastly you will be basing your models of some of our concept art or real life reference pictures (last said is the most used).
Required:
Strong understanding of Autodesk Max or Maya.
Strong understanding of Zbrush or Mudbox.
Strong understand of the basic mapping process.
Strong understanding of UV mapping and textures.
Strong understanding of rendering (for showcasing assets).
Strong understanding of Mamorset and Ddo is a big plus.
Strong or basic understanding of CryEngine 3 is a big plus.

1x Character/Organic Modeler
Responsibilities:
You will be working in our 'Organic' team, creating different characters, based on the concept art we give you. 
You will be having a close communication to our Senior Hard Surface Modeler.
Requirements:
Strong understanding of Organic Modeling. 
Strong understanding of Autodesk Max or Maya.
Strong understanding of Zbrush or Mudbox.
Strong understanding of the basic mapping process. 
Strong understanding of UV'ing and texturing (in either Photoshop, GIMP, or so on)
Strong understanding of rendering (for showcasing assets).
Strong/Basic understanding of Ddo or Marmorset is a plus.
Strong/Basic understanding of CryENGINE 3 is a plus. 

2x Texture Artists
Responsibilities
You will consult and advise our modelers in texturing, as well as help our junior modelers with texturing assets. 
You will be either UV mapping or texturing our assets.
Requirements
Strong understanding of Photoshop or any other texturing program. 
Strong understanding of UV mapping.
The ability to texture assets based on either real life reference or concept art.
The ability to texture assets to a very decent quality.
Strong/Basic understanding of Ddo is a plus.
Strong/Basic understanding of CryEngine 3 texturing is required. 

Post comment Comments  (10 - 20 of 36)
cofa88
cofa88 Jun 19 2013, 7:00pm says:

Italian GOI please ;)GRUPPO OPERATIVO INCURSORI.. and Battle parà COL MOSCHIN

+1 vote     reply to comment
Bromand77
Bromand77 Jun 20 2013, 12:59am replied:

While Italy is not planned, we will do our best to add them! Thanks!

+2 votes     reply to comment
cofa88
cofa88 Jun 20 2013, 7:42am replied:

Will be really nice thanks :) if u wish any information just question ;) good job!

+2 votes     reply to comment
Bromand77
Bromand77 Jun 20 2013, 9:20am replied:

Sounds good!

If Italian Special Forces will be added, we will add following:
GIS (Gruppo Intervento Speciale)
9th Parachute Assault Regiment "Col Moschin"
Comsubin

+3 votes     reply to comment
cofa88
cofa88 Jun 21 2013, 8:29am replied:

yes amazing :)
Actually..the only "special forces" in italy are GOI(gruppo operativo incursori) of Comsubin (italian's marine) and 9th Col Moschin.
GIS is special elite of Carabinieri (always military regiment..most used for antiterrorism)
and under police we have NOCS (nucleo operativo centrale di sicurezza)

+2 votes     reply to comment
Bromand77
Bromand77 Jun 21 2013, 8:34am replied:

Special Forces is a "large" name for a special trained unit. The GIS is also a "special force" in wide terms.

But yes, indeed!

+2 votes     reply to comment
spetsnaz_stalker
spetsnaz_stalker Jun 18 2013, 2:51pm replied:

Would be aweseome if you would add british SAS.

+2 votes     reply to comment
Bromand77
Bromand77 Jun 19 2013, 7:58am replied:

We have a large number of Special Forces, (including the SAS), all in all 15. They will be included in an update soon.

But thanks for the reply anyways, suggestions are welcome!

+2 votes     reply to comment
Guest
Guest Jun 19 2013, 6:02pm replied:

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Bromand77
Bromand77 Jun 20 2013, 12:59am replied:

Will all depend. It will probably be free-to-play. Thanks!

+1 vote     reply to comment
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Elite: Special Forces
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