Eight Days in Convoke is a physics-based arcade game that places you into the cockpit of an alien craft tasked with the abduction of unknowing human. Gently and thoughtfully apply thrust and rotation to your craft to counter gravity and fly through the noire themed levels. Avoid dangers such as military grade AA Missile Launchers, fuel stealing EMP Pylons, solid materials and the ever present threat of finite fuel. Pilot your way through 40 levels across 8 European countries, Abduct humans to progress and repeat levels in ever quicker completion times to unlock bonus stars. Master the levels, conquer the human race.

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Update time! It’s been a hectic few days for development. Rushing to fix errors and bugs, changing things up and adding new features. Click to read the whole list of changes, updates and some new screenshots.

Posted by LordPheasant on Sep 14th, 2011

Update time! It’s been a hectic few days for development. Rushing to fix errors and bugs, changing things up and adding new features.  Here is a list of addressed bugs and newly added features and improvements.

  • Strange tree collision detection
  • Aligned the grain effect to the view when traveling left
  • Changed the way the hud is drawn, so that it is drawn on the view itself rather than following the view as an independent entity.
  • The sound error that consisted of the abduction noise continuing after the player dies while using it.
  • The sound error that consisted of the abduction noise continuing if the was tapped quickly.
  • The sound error that consisted of the thrust noise continuing after death if the button is still held down.
  • A new cannon enemy that fires a continuous barrage of small arms fire when the player is within a certain distance.
  • More levels (Obviously)
  • Waterfall entity that can be seen in the images below.
  • A better grass effect on all upwards facing blocks.
  • Tweaked level progression effects.
  • A horizontal and vertical expanse, so the levels can be bigger than the size of 800 by 600 pixels. This allows for longer, more elaborate levels.
  • Missiles now do more damage (around 20% more)
  • Fuel refills will no longer refuel your ship over 100% of its capacity.
  • New abduction animation.
  • Exit now exits (derp)
  • Better cloud effects.

That’s all I can think of for now, it’s been a busy couple of days. I’d also like to announce that I’m currently in talks with Desura about possible publishing. So stay tuned for more on that!

Back to making levels, and a level list. Looks like the game may be completed way a head of schedule! Have an image gallery of the improved graphics…


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Jpmerida Sep 15 2011, 8:27am says:

YES YES! I played the Pre-Release yesterday.... and when this coming update will come out... I will go (DERPY).

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Eight Days In Convoke
Developer & Publisher
SwanActive Games
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Released Sep 25, 2011
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