We’ve been quite busy this week and so our weekly update is a day late. We hope you can find it in the dark recesses of your heart to forgive us. Feel free to go search for it if you need to. Go dig down deep in there. We’ll wait.
The main thing we’d like to share this week is a quick video showing the water particles we’ve been working on for a beautiful tiered fountain. It was very interesting getting the particles, which are flowing in a 3D space, to interact (and look good) on a single plane, but we think we’ve figured it out. We still want to tweak the way water interacts with Poe, but that will be pretty easy to do. We have a handful of ideas on neat things we can do with water that go above and beyond stately fountains, but this will have to quench your thirst for now.
We also threw together a simple webplayer where people can test out and tweak Poe’s movement physics (found here). There are 3 presets currently in the build, but you can change the values of several different settings to get the movement just how you would like it. When you do find settings you like, please let us know! You can tweet us your preferences, leave them in a comment below, or go to our Feedback Friday post on r/gamedev, and let us know there! However you do it, we’d love to hear what sort of movement EDGAR should have. Like floaty, precision platforming, or simple sidescrolling bliss? Let us know!
- Wrought Iron Games