Where we talk a little bit about the in-game journal for EDGAR and a little bit about our vision for the game.
EDGAR is a 2D adventure platformer starring the father of Gothic poetry, Edgar Allan Poe. Fight monsters and get loot as you chase Jack the Ripper through an alternate version of Victorian London. EDGAR is currently being developed in Unity3D by a small of team of developers. The goal of EDGAR is to create a 2D lootfest with heavy influences from Gothic literature, while combining it with imaginative gameplay and quirky customization. Bram Stoker's Dracula, and over a dozen other literary classics will have deep-rooted places within the plot of EDGAR, giving players a chance to get a "feel" for the Victorian era, even when the game is presented in a fantastical manner.
It's been roughly one year since we took the first steps to bring this game to life, and so this Halloween we decided to create a little teaser showing some of the Foes Poe will face on his journey, including bats, spider brains, and more.
All the music is original and scored exclusively for the game by our talented composer.
From London sewers to frozen caves, come see a preview of the varied levels and monsters Poe will encounter on his journey.
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