EDGAR is a 2D adventure platformer starring the father of Gothic poetry, Edgar Allan Poe. Fight monsters and get loot as you chase Jack the Ripper through an alternate version of Victorian London. EDGAR is currently being developed in Unity3D by a small of team of developers. The goal of EDGAR is to create a 2D lootfest with heavy influences from Gothic literature, while combining it with imaginative gameplay and quirky customization. Bram Stoker's Dracula, and over a dozen other literary classics will have deep-rooted places within the plot of EDGAR, giving players a chance to get a "feel" for the Victorian era, even when the game is presented in a fantastical manner.

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7 comments by CptSteam on May 2nd, 2013

Last week we showed off some of the guns we've been creating, but I have a confession to make - we didn't really have a plan. And that's alright as far as I'm concerned because the act of generating those guns eventually led to a plan. So today we'd like to talk about weapons, and inventors.


Something for Every Occasion

All of the guns in EDGAR are the handiwork of at least one Victorian inventor. Some may be unidentified if the origin is mysterious, but in general, every weapon will have an inventor associated with it. Each inventor creates guns with their own aesthetic, stat ranges, and even special bonuses.

In order to establish backgrounds for these "designer weapons", we've started looking into the lives some of the era's most brilliant minds. Sprinkled throughout our imaginary stories, will be facts and half truths. People who actually interacted will team up to make weapons, organizations who actually existed will be have secret, shadowy actions. The most important part about telling a lie is putting just enough truth in it to make it believable. I don't pretend that our stories are believable, but they straddle the line between real and imagination, which is a quite interesting place to be.

In the journal section of the game, players will be able to go read about the various characters, locations, and stories they've already encountered. Here are some examples of the inventor's stories:

Stephenson & Stephenson's Steam-Powered Guns"
All the speed of a rocket - all the force of a locomotive!"

George and Robert Stephenson, a father and son duo, were pioneers in the steam engine and locomotive fields. For many years the pair created and improved all sorts of steam-powered technology. After the completion of the Stockton and Darlington Railway in 1825 (which marked the first time passenger traffic had traveled by steam) the interests of the two separated. George continued to expand Britain's railroad infrastructure, while Robert, influenced heavily by fellow inventor and friend Jacob Perkins, began experimenting with steam-powered firearms. With George's railroads covering a majority of the expenses, Stephenson & Stephenson soon became the primary manufacturer of steam-powered weaponry.

Stephenson & Stephenson guns use dark woods, dark metals, and brass. Their firing is recognizable by the sight and sound of escaping, pressurized steam.

Royal College of Chemical Agents
"When you aim, aim for that vital spark."

Founded in 1845 by August Wilhelm von Hofmann, the Royal College of Chemical Agents was a secret society composed of the world's most brilliant chemists. These men performed dangerous experiments in darkened basements, discovering new chemical reactions everyday. Rival organizations, such as the less brilliant "London Atoms" or the greedy, gold obsessed "Alchemists", began attempts to steal their secrets and infiltrate their ranks, forcing the College to begin carrying arms in self defense. What started as anesthetic needles hidden in their gloves quickly turned into full on chemical sprayers and acid capsule bullets as this unseen war waged in the shadows of the scientific community.

RCCA guns are recognizable by the clear beakers and tubes containing an assortment of colorful liquids.

Joule-Thompson Dynamics
"The fieriest firearms ever made!"

A fruitful collaboration spanning the years between 1852 and 1856, placed a handful of powerful fire weapons on the market. Together James Prescott Joule and William Thomson 1stBaron Kelvin, in addition to establishing the first and second laws of thermodynamics (respectively), created limited run lines of, what they called, "fire throwers". Using their profound understanding of heat and machine energy to contain the scorching hot temperatures within the weapons, JT Dynamics were able to put "Greek Fire" into a relatively safe and easy to use package for everyday use.

JT Dynamics guns are recognizable by their coal black color, as well as the pilot flame located just outside the muzzle of every gun.
 I hope you enjoy our alternate history as much as we do, and as always, thanks for reading!

- Wrought Iron Games

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Post comment Comments  (10 - 18 of 18)
yeahjah
yeahjah Nov 15 2012, 11:14pm says:

That's sound good!! this game has story right? maybe you will add custom story or, custom map to play online? its will great if the games just not to finish the campaing/story and then end..

+1 vote     reply to comment
Cpt.Steam
Cpt.Steam Nov 16 2012, 10:48pm replied:

That's where the infinite mode comes in. It will be a randomized, infinite level where it just gets tougher and tougher until you give up or die!

+2 votes     reply to comment
yeahjah
yeahjah Nov 12 2012, 5:50am says:

its look great :D and.. err.. is this free games?

+3 votes     reply to comment
Cpt.Steam
Cpt.Steam Nov 12 2012, 10:15am replied:

Not free, but not too much either. Were thinking we can get an 8 hour campaign, two player local and online co-op, and a NG+/infinite dungeon. What would you be willing to pay for that?

+4 votes     reply to comment
MrFidelmios
MrFidelmios Nov 15 2012, 1:11am replied:

To be honest that sounds like alot, but this all depends on how well the story is written, how hard the game is, the mechanics, ect. For this (Witout a Demo) I would probably pay $5 max, if I had a demo or something to test everything on, probably $10, maybe $15 if it had 4 player Co-op.

+2 votes     reply to comment
Cpt.Steam
Cpt.Steam Nov 15 2012, 2:01am replied:

Thanks for the insight! We'll definitely be making a demo available, and think that you will find the other issues to your liking.

+2 votes     reply to comment
MrFidelmios
MrFidelmios Nov 16 2012, 8:52pm replied:

Maybe, the second player can be another great poet? Add spells like words from his Poems, like Never More would summon a flock of ravens ect...

+2 votes     reply to comment
Cpt.Steam
Cpt.Steam Nov 16 2012, 9:03pm replied:

Second player is not a poet, but is just as (if not more) awesome. And we do have plans for spells.

+2 votes     reply to comment
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EDGAR
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