Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

Report article RSS Feed Dev Update #10

Saving and fixes.

Posted by 2048Terrabit on Mar 17th, 2013


In this version:

- Added 2 new items.
- Added 1 new combination.
- Added Item tooltips.
- Added saving.
- Fixed worm heart description (thanks to SabotageTheFool).
- Fixed minor potions now have 'use' button instead of 'eat'.
- Fixed minor potions now leave empty bottle after use.
- Fixed freeze after starting new game.
- Changed monster stats grow from 100% to 10%.
- Some changes to inventory

Formula for monster's stats grow is:
x * 1.1^depth
Where x is stat (health/attack).

Save option
Right now saving is very primitive. When you exit game autosaves, when you start new game save is deleted, you can have only one save. Also right now player position/depth not saving, will be later.

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Dungeon Prospector
Windows, Mac, Linux
Developer & Publisher
Mighty Fox Studio
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Release Date
Released Feb 13, 2013
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Related Games
Dungeon Prospector
Dungeon Prospector Single Player Roguelike
Related Engines
Unity Commercial Released May 30, 2005
Related Groups
Mighty Fox Studio
Mighty Fox Studio Developer & Publisher with 2 members