Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive? In game implemented: dungeon generation, leveling, permadeath and other. Right now game in alpha stage, it receives updates with new features and content (about one-two per month).
I'm reviewing the game as it stands now. If it gets better I will upgrade my score.
1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not.
2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest.
When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally.
3 Personal preference but I prefer retro chunky pixel games to stick to retro pixels rather than using polygons for some things as are done here.
4 The dungeon generation algorithm is broken and will frequently generate a level where you cannot get to the stairs down.
5 Thankfully I suppose, given the above, when you go up or down stairs the level is regenerated.
If this were a 7DRL (7 day roguelike) it would be quite good (there were several this year that were this good) but as a paid-for alpha, especially when the author's twitter has a message in the past saying he is going to stop working on it, well...
I'm glad this game is still being worked on because in its current form it is frustrating and pointless. All you do is walk around a largely empty map hitting the same few monsters until you die. There doesn't even seem to be a map (although I could be wrong because it doesn't have any instructions).
The combat is awful, just click until they die (you can't even hold the mouse button down, you must click 2-3 times each monster). You can pick a few things up but what do you do with them? There are doors but they are just 'for decoration' and can't be opened. There is a 'load' function but there doesn't seem to be a 'save' function, not even a checkpoint autosave (or maybe there is and I just never found it because I got rather too bored to try).
The whole game feels somewhat ridiculous.
It's early days for this game, but Dungeon Prospector is one of the few first-person "free-look" Dungeon Crawlers in the style of King's Field or Ultima Underworld. There's not a lot to do just yet, but it is tremendously pleasing to see such a game being developed. Updates look promising, let's hope this game continues to grow!