Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

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Dungeon Colony v0.1.9.99: Adds quest rewards functionality.

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Today's version (v0.1.9.99) extends the recently updated quests. Now, the level editor allows the level designer to associate quest rewards to a quest. This is optional and a reward can currently be any kind of object that exists in the game. A count can also be set to specify a specific amount of reward:


When the player completes a quest, the reward is placed in a special reward-crate. This crate allows the player to select the reward from the crate and place it anywhere on the map. Eventually, the rewards will be extended to include more than one kind of reward as well as other types of entities, such as creatures or abilities.

Here's the change-log summary: Other changes include:

  • Improves Error Catching for Video Card Issues.
  • Adds Quest Rewards: Quests can now reward player with different types of rewards.
  • Adds Reward Crate: Rewards are delivered in a special Reward crate.
  • Adds Rewards Management to Level Editor.
  • Extends Server Database to incorporate Level changes made over the past weeks.
  • Adds new server methods to load/save Level data.
  • Code Cleanup and Refactoring
  • Some visual additions
  • Extends quit-game frame to return to main menu.
  • Adds new frame to select tutorial levels.
  • Extends textbox control.
  • Fixes bug with projectiles.
  • Fixes bug that caused enemies to spawn like there's no tomorrow.
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Dungeon Colony
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Developer
Sebastian Wolfram
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