Hello everyone,
It's been a month since my last update, so apologies for that. Life has been crazy, but development hasn't stopped or stalled!
Dungeons have got the lion's share of attention since the last update; by this I mean developing their look and feel, and designing the traps and puzzles the player must overcome.
Dungeons are dank, dark, forgotten places with many secrets just itching to be uncovered. Notice the bottom left of the screenshot, just to the left of the stairs; that's right, it's a breakable wall, and if you want to know what's behind it you'll need a magisplode, a sword, and some guts.
But even if you get behind that wall, you'll have to fight your way through a some devious traps to get to that sweet sweet loot. I've been working away at implementing the traps synonymous with the Zelda games, up to and including surprise attacks by enemies.
Development of the overworld has also continued in earnest, with a number of new locations added for players to explore. Chief among these is Leafshroud, a large forest that contains many sub areas to discover.
I hope the screenshots did the majority of the talking for me!
Until next time!
I wish you success with the project. Looks good. :)
On a side note, I'm thinking of making my own indie game, though I have no programming skills. Are these game design tools easy to use? I understand that one can buy additional 'add-ons', like various art packages, too?
Thanks, and I hope this sells well. :)
I find Construct 2 extremely easy to use, and as a fellow person with zero programming skills I was able to understand the event system and it's logic fairly quickly. The creators have made a few art packs for it, which you can buy from their webstore. Alternatively you could use free resource websites like OpenGameArt.
Thanks. Bit of late reply; I'd totally forgotten about my question! Best of luck, and I hope it does well for you. :)