The story is set in the land of Jorokiim; a fantastical land teeming with all the right elements that make for a fun adventure, up to and including maniac shopkeepers. Buster is a once-famous knight of the Royal Guard of Jorokiim, fallen from fame as per the slow march of time. Evil reared it’s head long ago, shooting Buster to fame as the lone knight who stood up to it and clawed back the sanity of the world. Well, not really. There was another guy, a wizard named Lars Séance. He paid the ultimate price, giving his life to perform an archaic spell that would seal away the evil forever, or about 20 years as it turns out. Buster made it out alive, and quietly forgot to mention Lars' sacrifice thus gaining all of the glory.But evil has awoken once more, and has conveniently inhabited the many abandoned dungeons scattered throughout Jorokiim. Rising to face the challenge is what you’d expect of Buster, but really he was forced to do it...

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Adventure Mike's Seeing Salts™ This skeleton looks familiar... The Mistmire
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1 comment by LightUpWarrior on Oct 25th, 2014

Hello!

It's been a while since the last dev diary update! Those of you who follow me on Twitter will know I've been in the process of moving house, and have still been quietly working on Dungeon Buster at the same time. Juggling these two things with work has also been a task, but I'm finally back to a comfortable scenario where I will be more regularly updating the Dungeon Buster dev diary.

So what's new with Dungeon Buster?

The Mistmire, that's what. It's a whole new swamp themed area filled with all the juiciness you'd expect from any adventure game worth its salt. Home to mischievous spirits, dangerous wildlife and more than a few members of the undead cast, the Mistmire is a foreboding but rewarding place to visit. And visit it you will, early in the game, for the Mistmire is a key area in the story and as such serves as a pivotal setting for the catalyst of the plot. But enough of that, I fear I've said too much already! Here's a sneak peek at the Mistmire:

The Mistmire; so spooky you'll maybe possibly perhaps poop a little.

Navigating the Mistmire won't be easy. You'll have plenty of obstacles in your path; that water for example, it might look like a luxury spa treatment but a splash about in that will leave you with more diseases than a sewers-worth of rats. Not to mention you'll be seriously lacking most of your skin.

Plans are under way to bring a much larger sense of scale to the game; a world map akin to Final Fantasy VI is being implemented. To explain further, this world map is a zoomed out version of the game world, in which a giant version of the player character moves from location to location. There will be environmental hazards, and obviously there will be some gating designed into the map to prevent totally free wandering. But there will be hidden content to discover, and any given area will prove more than worthwhile to explore. There are rumours, mere whispers at the moment, of the possibility of introducing a kind of guide character who can be paid to take the player to hidden locations. This will of course have to pass through a feasibility test as it would be a fairly large feature to add. But I remain hopeful that it might be added!

Lonely Tower entrace (that purple doorway has been changed, dunno what that's about...)

You might also have seen the redesigned Loam graphic that I posted up in the media section a while ago. I decided to redo it to bring it more into line with the final art style of Dungeon Buster. The other character concepts are also getting a redo to bring them into line with the art style too, so expect to see those popping into existence in the future!

She'll reap your soul and look fabulous doing so.

Finally, I just want to say thanks to all the fans out there. You folks are the pillar of support that holds Dungeon Buster together and seeing how many people are desperate to play the game really makes all the time spent developing worth it!

Until next time,
Mitch

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TheBKCast
TheBKCast Sep 22 2014, 10:23pm says:

This looks like a really neat game, if you want someone to review and play your game, shoot us a message or visit our website and submit your game there.

This looks really fun, keep it up! - TheBKCast

+2 votes     reply to comment
Ketanga
Ketanga Aug 23 2014, 9:12am says:

Hey dude, I have a couple of ideas that I think that would be pretty cool for the game.

1. Being able to have a party of members accompanying you through the dungeon. You could have 2-3 of them each with back stories and specific things that they are good at. There could be one which could be good at lock-picking, or an alchemist.

2. Sections in dungeons that allow you to set up campsite, such as tents, campfires and cooking spits. You could cook things you find while traversing in the dungeon such as monster meat, vegetables to add more health, sleep in a tent to improve stamina and health and you would also be able to talk with your party members to learn about their back stories. You could also set up a combat dummy and practice fighting. It could also be used as a save-point. Campsites would add that little touch of realism because everyone has to rest.

These are just a few ideas I had, thanks!

+2 votes     reply to comment
LightUpWarrior
LightUpWarrior Aug 25 2014, 5:41pm replied:

Hey Ketanga, thanks for the suggestions!
Regarding party members; I hadn't thought about including NPCs that can be recruited. There are points in the story where you are accompanied by other secondary cast members (you even get a goddess at one point in the story), but if it's feasible to implement some other NPC companions I will certainly attempt to include it.
Campsites are a good suggestion also; they would provide a good place to take charge of new loot and heal yourself and companions. This would need careful implementation so as to compliment the flow of a dungeon.

+1 vote     reply to comment
scott.matott
scott.matott Jun 18 2014, 5:54pm says:

Looks great! Can't wait for the demo!

+2 votes     reply to comment
doppl3r
doppl3r Dec 26 2013, 6:14pm says:

This art is really neat. It feels 3 dimensional and well balanced :D

+3 votes     reply to comment
ceriux
ceriux Jan 15 2013, 3:44pm says:

really nice 2d art.

+5 votes     reply to comment
jordo834
jordo834 Jan 7 2013, 7:51am says:

looking awesome! nice work

+5 votes     reply to comment
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Dungeon Buster
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Windows
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Light-Up Warrior Games
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Construct 2
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