A massive demonic invasion has overwhelmed the Union Aerospace Corporation's Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters.

Effects GFX
Creative Commons
Aug 24th, 2011
8.35mb (8,760,726 bytes)
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This mod modifies and enhances all the particle effects for the weapons in Doom 3 and Resurrection of Evil. Changes also include new decals, model textures, sounds, and added lighting effects to weapons. Weapon effects now look much more realistic than the original effects with much more detail. New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. Enemies with weapons also share these new effects, with added extras to some of the other monsters. Note: While previous versions where effectively "pure" gameplay wise, some of the weapons have been modified to attack faster. This includes the pistol, fists, and flashlight. Other than that, no changes have been made to make the weapons operate differently.

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Phrozo Author
Phrozo Sep 7 2011 says:

I hope you enjoy this mod :)

+2 votes   reply to comment
ice_trey Sep 27 2011 says:

screener looks nice (:

+1 vote     reply to comment
Dafama2k7 Nov 7 2011 says:

Great !

+1 vote     reply to comment
iSPY Sep 5 2012 says:


Great mod!! Love every fx, but I have one urgent question, how can I remove blood particles (when I shoot at walking zombies), idk it looks very demanding..

I already removed chaingun sparks, and lowered plasma gun trail and light size to maintain 60fps, but now I need to remove this blood as well..

I went ahead and manually deleted some stuff and it worked, but now i can see some black squares by certain animations - mostly when i kill the zombie and he's on the ground..

Thanks :)

+1 vote     reply to comment
iSPY Sep 5 2012 replied:

Ok i added back chaingun its nicer compared to default sikkmod, i also lowered its light detail so now its ok too :)

But Im still bugged by those blood particles though.. Where are they located? and how to lower or remove them?

+1 vote     reply to comment
Phrozo Author
Phrozo Sep 9 2012 replied:

Hi there. Sorry it has been a long time since I've logged on here or done any modding. The blood particle effects are weapon defined, so you'll have to edit each weapon "def" file to choose which particle effect to use when you wound an enemy. You'll find it under "smoke_wound_flesh".

As for the particle effect themselves, all wound effects are in "Phrozo_blood.prt" and in the particle editor (type "editparticles" in the console) all my particles are listed with the beginning prefix "Phrozo_". The particle you are probably talking about is "Phrozo_wound".

Removing some of the stages or reducing the particle count will help with performance. Good luck.

Lastly, thank you for appreciating my mod. Performance was a concern for my mod and I wish it was more optimized. Someday when I work on 1.4 I will hopefully fix some of those issues.

+1 vote   reply to comment
iSPY Sep 10 2012 replied:

Hi, great thanks for the info. :)

Im gonna have a look at those files ^^

Btw, your particles are ok until i enable Sikkmod's DOF then both take a big hit :D

+1 vote     reply to comment
Phrozo Author
Phrozo Sep 12 2012 replied:

Ha, figures. The mod was made for vanilla Doom, but since Sikkmod is so popular I'll consider making a version specific to it.

+1 vote   reply to comment
iSPY Sep 18 2012 replied:

Ok cool, looking forward to it :)

+1 vote     reply to comment
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Phrozo Author
Phrozo Feb 3 2013 replied:

Well, that's a different game. New particle effects for Quake 4? Possibly, if time permits.

+1 vote   reply to comment
-TheJanitor- Jul 27 2014 says:

The particles and effects are awesome, but the visual recoil effect when shooting looks really weird. The screen shakes way too fast.

I think it's these values in the .def files:

"recoilTime" "25" //"50"
"recoilAngles" "-200 0 0" //"-5 0 0"

"muzzle_kick_time" "0.2"
"muzzle_kick_maxtime" "0.6"
"muzzle_kick_angles" "-10 0 0" //[+Point Down/Point Up-][+/-][+/-]

If I remove it I get no recoil at all. I want it be like vanilla Doom 3 where the screen shakes a little slower. Any ideas how?

+1 vote     reply to comment
-TheJanitor- Jul 27 2014 says:

^Nevermind I figured out it's these two values:


I just changed them back to default doom 3 value and it's much better.

+1 vote     reply to comment
abi008 Feb 4 2015 says:

Phrozo can you please make this mod compatible with Sikkmod 1.2 without loosing some of its effect? Please :D

+1 vote     reply to comment
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Doom III
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id Software
id Tech 4
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Released 2004
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Doom III
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id Tech 4 Commercial Released 2003
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