A massive demonic invasion has overwhelmed the Union Aerospace Corporation's Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters.

Description

Eight long weeks on the field... That's what they call Site1 these days. Everyone in the facility needs something to hang onto. For you it was the thought that you would actually return for some R&R after four weeks overtime. It's a long way from Marscity, let alone Earth, but it's a start. You return to flickering lights, bad attitudes & a busted heating system. Home sweet home, except something didn't quite feel right. It was colder than usual, & there was a strange feel to the air. You shrugged this off with a nice warm shower before hitting the sack, it was just the lingering feeling of those god forsaken tunnels. Finally asleep, your dreams weren't about the usual scantily clad women on the beaches of Earth. All you could see was death, everyone around you was dead. The screams of your fallen comrades filled your head. These dreams seemed so real. That unnatural feeling so strong, something was different. Suddenly, you awake. It wasn't a dream.

Preview
Evacuation Protocol (Doom 3)
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ILIKEDOOMMODS
ILIKEDOOMMODS - - 43 comments

downloading...

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Fady117
Fady117 - - 78 comments

I absolutely loved this level. It didn't even feel like I was playing a custom map; it legit felt like a segment of the official campaign. That's how good it was.

My only gripe was the rather rough start where you're forced to punch two zombies in a locked up room sunken in darkness. What I did was press "use" on the chairs and block one of the vents from where a zombie crawls out so that I can take them 1 on 1. It was a rough and annoying start, but once past that point, the level starts to show its beauty.

Build is awesome and very detailed, and the progression is beautiful. There were some annoyances that forced rather unavoidable deplete-your-health-and-refill-it-later by forcing the player into a corner because doors lock down when enemies spawn, meaning any careful tactics that were taken by the player get thrown out the window several times. But it's part of the experience.

I have 2004 Doom 3 v1.3.1 and used Absolute HD v1.6 with this level. The enhanced, faster enemies definitely gave me one hell of a challenge.

This is a solid 9/10. Truly amazing work and one of the best custom levels I've played.

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medve
medve - - 1,475 comments

too many simple hallways, could have used a bit more verticality. its not bad tho, enough hp and ammo all the time. i liked it. dhewm3 compatible.

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uac2145
uac2145 - - 157 comments

Моё кастомизированное прохождение этого аддона:
My customised playthrough of this addon:

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