Recently I've started working on my custom wad for Doom 2, and it has come pretty far by now, so
I want to share some pics of upcoming update
P.S. I know nobody cares about my wad and yada yada yada, but still I want to share some information,
since I do need some criticism on my maps so I could improve myself
Here are some screenshots
>>Do NOT consider this a final product, it is unfinished and still in development, so expect things to change
Well, that means we can't say anything because your argument is "It's still not finished everything will be changed".
Anyway, 2 moments:
1) Is it necessary to make this map for Vanilla Doom 2 format?
2) Your screenshots mostly shows lack of decoration items and I can't say that this is due to "working beta" stage.
Sorry for bad eng.
2)As I already said, I'm beginner in Doom wad building, and so
the lack of decoration should be expected (I only recently have
started working on it, about 5 weeks ago)
1)I will try to make it for other doom source ports other than ZDoom, I'm just learning and ZDoom is pretty easy to work with.
Anyways thanks for pointing the lack of decoration out, I will take notice.
Plus, there are other maps I haven't showed in this article because they are pretty much finished
Convert your map (the whole wad) to the "Doom 2 in UDMF" format via "wad2hexen" and "wad2udmf" and try to do things with GZDoom Builder. It will made your work much easier than before.
Thanks for advice but I'd rather stick with ZDoom for now,
because I want to finish this map first
Your english is not bad lol
Ow, thank you ._.