Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
Levels based on quake II playstation. Some sounds from the pc version were added. Skybox have also been added. There is only the maps, nothing more.
Great project! I tested it with the qcde mod and all I can say is that Gameplay, flow, visuals and feel are really nice. For people who don't know, there is also a mod called "quake 2 stuff", with complete 3d weapon models and enemys, which fits perfect to this one. It may still need some polishing, nothing big, but some door sounds seem to be missing and I had wolfenstein enemys somtimes for some reason. But overall this is a keeper, for sure.
Thank you for the words. I tested with quake stuff, with it becomes a good challenge. I wanted to add wolf soldiers to a greater variety of enemies, usually they play with mods. I did not put sounds in the sliding doors because I did not like the sounds I was testing, but I'll put them in the future. Thank you.
how do you get quake 2 enemies and weapons to load? im dropping the file overtop gzdoom to launch it, but its just doom enemies/weapons.
this is just the maps, weapons and enemies are separated
Hey man when i reach to the prison the ally marine won't shoot and acted strupid.
Sweet Q2 vibe!
Great job!
I had a glitch on Map05 when using the elevator to get back to level 1 in the research lab It just sends you back to the same floor and I tried everything including nocliping but it didn't work.
could you talk about which one it was?
It may have been because of some monster that got stuck in the elevator shaft, I'm going to put a block monsters.
Thanks for fixing it! Probably one of my favorite wads for gameplay mods!
By the way, there's another glitch that didn't happen before in map03 where you fight the spider mastermind after taking on the barons and some cacodemons but the doors don't open at all.
You talking about the floor that doesn't move? There is a BaronSpecial.
What is a BaronSpecial?
if it isn't a glitch, then how do I get the final battle in Security Complex to start. I've pressed e on everything, I've tried using the rocket launcher on something specific to maybe cause a hole of some kind, I'm very stuck here. If anyone knows what I need to do other than cheating I would very much appreciate it.
are you managing to fight the spider mastermind? defeating her you open a passage in the center of the ring.
The thing is, I'm outside the ring and I'm trying to get in, so do I use my rocket launcher to blow a hole into the ring on a specific wall itself or is there something I could interact to open the ring itself?
I'm using Doomzone right now.
you most the eliminate all the "Baron of Hell" on the mapa. Play in openGL rendering, to avoid some errors. Check the versions of gzdoom or lzdoom you are using.
Does anyone know how to get the chainsaw in Security Complex? Is there a teleport or somewhere to jump off?
you can jump over the edges, where there are pillars, it's a little difficult
There's a bug on the first area where the broken bridge is. You need a blue keycard to access the area to go forward to get the blue keycard. And the bridge barrier doesn't drop so you can cross.
I noclipped it for now but definitely add a shot switch or something to rectify it. Ta.
Hum. Did you use any mod? This never happened.
Amazing work you did here @Laser_DooM. Congratulations!
Can it be used on multiplayer?
The number of enemies is somewhat exaggerated but congratulations on your maps.
Looks and feels great with www.moddb.com/games/doom-ii/addons/q2stuff-ld
Thanks for the mod!
Upd. There's a bug: somewhere in a midpart of Security Complex (after you disable yellow laser and before you get the red key) max ammo amount gets screwed and becomes capped at 75 shells (instead of 100( for shotgun and 250 bullets (instead of 300) for machine gun. No sure about other ammo. This limitation stays further on.