Distinctions is a team based online shooter with competitive edge that builds on the brilliant heritage of Quake & Unreal. Various guns of mass destruction are back in fast-paced environment that rewards teamplay and throws many unique mechanics to the mix. Game includes trickjumping and adds all the candy any modern player could want (character customization, classes, choice of abilities or achievements). If you prefer action over camping and miss a good non-realistic shooter this is the one to watch!

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14 comments by shaftling on Jan 12th, 2011

We've been missing those fun weapons without iron sights, great movement and tight pacing you could see in games from around the millennium. Simply remaking those mechanics with stunning visuals wouldn't satisfy us though.

Distinctions is influenced by Defense of the Ancients and adds many unique mechanics to the mix. Oh... and what sort of game would this be if we didn't have achievements, visual customization and unlockables?

Quick summary

Genre: Multiplayer FPS with competitive edge
Engine: Unreal Development Kit
Influences: Quake, Unreal and Defense of the Ancients
Visual theme: Cyberpunk influenced sci-fi with emphasis on unique look
Gametype: Team based with classes and abilities
Special Movement: Sprinting and trick jumping

Game rundown:
Players fight over control of nodes that gather resources. First side to gather required amount of resources wins. There are periodically spawned AI units that are attacking the nodes. Controlling certain nodes makes advantageous spawn points available.

Every player can get different enhancements and upgrade them. These enhancements aren't permanent - they are tied to a specific game and can help further tailor each match to your play style and needs.

On top of that there is exciting trick movement that requires perfect timing for the best performance (it's limited by stamina so you can do a few trickjumps every once in a while).

Face style exploration

Our approach: We love diversity and support it. Be it your play style (choose your class, weapons, abilities and perks) or visual taste (tweak visuals and unlock unique looks). We also love team play which is why classes benefit from each other. Cooperation is the key to victory.

We are aware that public games and clanwars are two separate worlds. Distinctions offers two sets of settings each tailored to specific needs of their user base.

Development related: We admit that Distinctions is a fairly ambitious project but we're keeping the scope managable and we're avoiding the infamous feature creep. Our primary goal is to get out game that is highly polished, visually attractive and most of all fun.

There is a high degree of organization. Our development team consists of very dedicated members and we focus on quality. We have a lead programmer (masters degree in software engineering), two brilliant concept artists (one of them is lead artist in a design company), talented mappers (honorable mentions for best graphics & best DM/CTF level in MSUC phase 3) a sick sound engineer and a great game designer.

Here's how our internal infrastructure looks like:
Forum for media updates and discussions, Skype chats for emergency issues, Wiki for development setup, Subversion for keeping unified build, Bugzilla for bug tracking and finally a design document for keeping the vision.

Did we grab your attention and would you like to be part of the team? If you feel prolific and you could commit to this project then let us know about you! There are positions that we need to fill but we're always interested in people talented in various areas. Feel free to drop us a line at shaftling@distinctions-game.com

Job Openings

Applications without examples of previous work aren't going to be considered.

Effects artist - Should possess ability to produce stunning visuals for character abilities, weapons and environments.
Concept Artist - Creative approach and ability to fit the current style is essential. Concept artists will be making weapon & environment concepts.
Animator - Ability to create believable animations is essential.

Post comment Comments  (0 - 10 of 11)
architectts Jul 4 2011, 4:02pm says:

Long faces reminds me of Brink.

+1 vote     reply to comment
Cybio Jun 12 2011, 6:54am says:


+1 vote     reply to comment
ezjamin Feb 26 2011, 9:15pm says:

Any news on if you've got peeps to help?

+1 vote     reply to comment
shaftling Creator
shaftling Mar 1 2011, 5:21pm replied:

We're hard at work and you can expect media update next week. We're always looking for more talented people though.

+1 vote   reply to comment
ChaosBlight Jan 13 2011, 2:29pm says:

Quake and Unreal eh? It better have an instagib gamemode then. =P

+1 vote     reply to comment
azultain Jan 13 2011, 7:06am says:

the gameplay is mix of quake and UT in TDM?! hmmm sound good

+1 vote     reply to comment
Kyou. Jan 13 2011, 12:34am says:

I like the look of that Salvation map, And hearing that it will be a free release also sounds good. looking forward to the next update : )

+1 vote     reply to comment
azultain Jan 12 2011, 1:56pm says:

this game will be free?

+2 votes     reply to comment
shaftling Creator
shaftling Jan 12 2011, 2:08pm replied:

Yes it will. Once we kick it out the door we'd like to keep updating the content as long as there will be enough of interest.

+1 vote   reply to comment
fluffyzombie Jan 12 2011, 2:10am says:


+3 votes     reply to comment
Dekaku Jan 12 2011, 2:37am replied:

If you mean with hm "It DOES resemble brink, looking at the character concepts" i agree, nonetheless it looks really interesting so lets see what will happen to it.

+2 votes     reply to comment
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