The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

Add download Report content Broop Mod Public Release V1.4
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BroopModPublicF14.zip
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Full Version
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WCCC
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848.19kb (868,544 bytes)
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145 (1 today)
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a4e057eeea38113d35ad36aac2e4ce30
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Description

Ever wanted to play deus ex campaigns big and small with coop? Got a small party of friends for a private server? Don't mind a few things lacking completion or polish? This mod will rock your mind to its foundations. Broop Mod allows you to customization your body, face, items, ammos, and go to virtually any campaign with debugged NPC's, working map travel, and fun features and details to boot. One tiny mod file, a few steps for setup, 100% vanilla deus ex compatible, set up a server, travel to some maps, then play and slay by friends new and old as you desire, even compatible with outside mods such as Zodiac, RS2020 and any non-full conversion mods, provided the host links maps and texture files for the server to run.

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Broop Mod Public Release V1.4
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PunishedLamia
PunishedLamia

A Deus Ex co-op mod? Awesome! :D

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Guest
Guest

this sounds amazing

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Guest
Guest

The game crashes a majority of the time when we try to switch maps via walking to the map triggers. Its still pretty fun to goof around with though, spruce it up and it'd be a perfect mod.

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WCCC Author
WCCC

Yeah. Some of the shiny features were very hatchet dependent, so this is much more Vanilla oriented... so it's about on par with vanilla's depth, that is less than optimal for mods. Now what IS important to know is that it is compatible with various server packages for gear codes, in case you wanted TNAG, tactical, whatever, and needed to spruce up the difficulty with damage multiplier or something.

That being said... the crashes aren't properly understood. It's clear that they are at random, and during some missions and map transitions that may be either more common or there may be more than one source on the crash. There's nothing immediately in mind for what causes said crashes, but I know I've spotted issues way in the past related to some of the SP bits causing loading errors or map exits errors, but that accounts for only some. Otherwise, even if it's manually triggered via console command vs bumpable teleporter actor, the crashes occur in varying degrees based on the map at hand. Big mystery, and definitely annoying, but at least with map saving features and DX's now aging CPU usage rebooting should be fast and easy if you use the saved slot. Not much to be said for now, but we may look into some other things as this sees use for the testing party and ideas enter the picture as to how and why crashes occur. Sorry I don't have more to offer at the moment.

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Darkace225
Darkace225

So How about a blog so you can show us how things are coming along and while your at it you might as well tell me when is this next update coming out?
me and my friend's really love deus ex and it would be awesome if you make a patch soon.

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WCCC Author
WCCC

An update was released a wee bit ago to v1.2, which has some smaller tweaks... and I'm not sure where the file can go from here, as prettymuch all of these instabilities aren't clear where they're sourced, and the features list is about as good as it gets. If anything does come up, it'll be updated along side in the public release as well as the private version, so there isn't anything new being left out. I don't really do blogs, but ModDB is about as close as its comes, but this mod is also far too small for its own mod page.

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Captain_Destro
Captain_Destro

Not sure if it was addressed. But enemies don't appear to shoot back at all. I was running it with shifter though.

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WCCC Author
WCCC

Would NOT run with shifter. This is generally not anticipated to be shifter compatible. Shifter has a notorious amount of issues with some key mutator functions, related to some funky stuff with their game info, if I had to guess.

For reference, TNM & Nihilum have the same compatibility issue at least in part, whereas zodiac, RS2020, hotel carone (I believe), and most custom launcher mods I've made don't have this issue.

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Deus Ex
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Windows, Mac, PS2
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Ion Storm
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Eidos Interactive
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Deus Ex
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Unreal Engine 1
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Ion Storm
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