Turret defense game created using Lua for PSP.
Shoot endless waves of enemy's!
The first game ive been creating using Lua.
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I have been slowly working on the game-play aspects of the game. right now I'm working on collision control for shooting different sizes of enemy's. I have also added a difficulty system that will dictate how close the enemy's spawn from your "city". I want to get the basic game play down pat before i begin to truly look into how to improve the game. my goal is to make this game as bug free as possible and have a basic structure were you can endlessly shoot down enemy's. As I've said, this is my first attempt to create a game in the language Lua and I'm learning as I go.
Dead? What?!? ALREADY?!?! NO WAY!
Some one should try and make crysis 2 for psp!
psp will crash like 50 times each time you do something
ummm working on it :)
sound is done but i don't want to put 100% until I`m sure that when the game completes all the other components wont mess it up.
visuals are done, all i have to do is update them to make it look better. all visuals I have done personally in Photoshop.
the things I`m done in game-play in movement of the cross-hair and turret, and shooting.
the menus are done except for some parts in the options menu.
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